Reference
The full catalog of concepts, ideas, and mental models
90-9-1 Rule
1% Rule · Participation Inequality
90% of any given Internet community only view content, 9% edit, and 1% create. Said another way, 1% are participants while 99% are lurkers.
Abductive Reasoning
Retroduction
A form of logical inference which starts with an observation or set of observations, and then seeks to find the simplest and most likely explanation for the observations.
Abilene Paradox
A management term where people make decisions based not on what they actually want to do, but on what they think that other people want to do, resulting in a decision that in fact satisfies no one.
Abstinence Violation Defect
Cognitive-behavioral phenomenon that occurs when an individual who is trying to maintain abstinence from a certain behavior experiences a lapse or relapse, leading to feelings of guilt, shame, and hopelessness.
Accessibility
Designing products, environments, and services so they can be used by people of all abilities. Good accessibility benefits everyone, not just those with disabilities.
Accidental Complexity
Programming tasks which could be eliminated with better tools (as opposed to essential complexity inherent in the problem being solved).
Achilles Heel
A critical vulnerability in an otherwise strong position, named after the mythological Greek warrior who was invincible everywhere except his heel.
Action at a Distance
The concept that an object can be moved, changed, or otherwise affected without being physically touched (as in mechanical contact) by another object.
Activation Energy
The minimum energy which must be available to a chemical system with potential reactants to result in a chemical reaction.
Actor-Observer Bias
Fundamental Attribution Error
The notion that, in contrast to interpretations of their own behavior, people tend to (unduly) emphasize the agent's internal characteristics (character or intention), rather than external factors, in explaining other people's behavior — i.e. the tendency to believe that what people do reflects who they are.
Ad Hominem
Attacking an opponent's character or personal traits in an attempt to undermine their argument.
Adaptive Bias
The notion that the human brain has evolved to reason adaptively, rather than truthfully or even rationally, and that cognitive bias may have evolved as a mechanism to reduce the overall cost of cognitive errors as opposed to merely reducing the number of cognitive errors, when faced with making a decision under conditions of uncertainty.
Adaptive System
A set of interacting or interdependent entities, real or abstract, forming an integrated whole that together are able to respond to environmental changes or changes in the interacting parts, in a way analogous to either continuous physiological homeostasis or evolutionary adaptation in biology.
Adjacent Possible
The set of all changes and innovations reachable from the current state of things — the first-order possibilities available at any given moment, shaped by what already exists.
Advance Organizer
A learning tool used to introduce a topic and illustrate the relationship between what the people are about to learn and the information they have already learned.
Adverse Selection
The tendency for traders with better private information about the quality of a product to selectively participate in trades which benefit them the most.
Aesthetic–usability Effect
The tendency for users to perceive attractive designs as more usable, even when they're not. Visual appeal creates a halo that makes people more forgiving of flaws.
Affect Heuristic
A mental shortcut where current emotions — fear, pleasure, dread, comfort — serve as a rapid guide for judgments and decisions, often bypassing slower analytical reasoning.
Affective Forecasting
Hedonic Forecasting · Projection Bias
Predicting how you'll feel in the future about an event or decision. Research shows people consistently overestimate both the intensity and duration of their future emotions.
Affordances
The properties of an object or environment that indicate to a user what actions are possible — a button that looks pushable, a handle that looks pullable. Well-designed affordances make the correct interaction intuitive without labels or instructions.
Algorithm
A specification of how to solve a class of problems — can be a calculation, a process for data, or a form of automated reasoning.
Amara's Law
The adage of overestimating the effect of a technology in the short run and underestimating the effect in the long run.
Ambiguity Effect
A cognitive bias where decision making is affected by a lack of information, or "ambiguity". The effect implies that people tend to select options for which the probability of a favorable outcome is known, over an option for which the probability of a favorable outcome is unknown.
Ambiguous Middle Term
Ambiguous Middle
A categorical syllogism that uses an ambiguous middle term to make its three-part claim, such as, "Only man is a rational animal. No woman is a man. Therefore, no woman is a rational animal."
Amor Fati
An attitude in which one sees everything that happens in life (including suffering, pain, and loss), as either a good or, at the very least, a necessary outcome that is entwined with a larger and purpose-driven sense of destiny.
Analysis Paralysis
Paralysis by Analysis · Overthinking
The state of overthinking a decision to the point where no action is taken — when the pursuit of the perfect choice prevents any choice at all.
Anchoring
Focalism · Focusing Effect
A cognitive bias that describes the tendency for an individual to rely too heavily on an initial piece of information offered (the "anchor") when making decisions.
Anecdotal Fallacy
Anecdotal Evidence Fallacy
Using anecdotal evidence—informal testimony or personal experiences—as if it were sufficient proof for a general claim.
Anna Karenina Principle
Principle that states that successful outcomes require all relevant factors to be present and that a failure can be caused by the absence of any one of these factors.
Ansatz
A starting assumption or educated guess used to solve a problem, which is then validated by whether it produces correct results. Common in mathematics and physics.
Anscombe's Quartet
A set of four datasets that share nearly identical summary statistics yet reveal strikingly different patterns when graphed, illustrating the importance of data visualization.
Anthropocentric Thinking
Anthropocentrism · Humanocentrism · Human Exceptionalism
The tendency to interpret the world primarily through human values, interests, and experience, placing human concerns at the center of moral and practical consideration.
Anthropomorphism
Personification
The tendency to characterize animals, objects, and abstract concepts as possessing human-like traits, emotions, and intentions.
Anti-Bandwagon Effect
Snob Effect · Reverse Bandwagon Effect
A phenomenon whereby the rate of uptake of beliefs, ideas, fads and trends \*decreases\* the more that they have already been adopted by others (contrary to the Bandwagon Effect).
Anti-Pattern
A common response to a recurring problem that is usually ineffective and risks being highly counterproductive.
Antifragile
System or entity that not only resists stress and uncertainty but actually thrives and grows stronger under challenging conditions.
Apanthropy
Withdrawal or alienation from society or human interaction, often as a result of disappointment or disillusionment with people or society.
Apophenia
The tendency to mistakenly perceive connections and meaning between unrelated things. It has come to imply a universal human tendency to seek patterns in random information.
Appeal to Accomplishment
An assertion is deemed true or false based on the accomplishments of the proposer. This may often also have elements of appeal to emotion.
Appeal to Emotion
Argumentum Ad Passiones
A logical fallacy that manipulates feelings — fear, pity, pride — in place of a valid argument. Persuasive, but not evidence.
Appeal to Probability Fallacy
Appeal to Possibility
Takes something for granted because it would \*probably\* be the case (or might be the case).
Appeasement
A diplomatic policy of making political or material concessions to an enemy power in order to avoid conflict.
Apples to Oranges
Apples and Oranges
An idiom that refers to the apparent differences between items which are popularly thought to be incomparable or incommensurable, such as apples and oranges, as well as to indicate that a false analogy has been made between two items, such as where an apple is faulted for not being a good orange.
Arbitrage
Exploiting a price difference for the same asset across two or more markets, profiting from the gap before it closes.
Archetype
A model, prototype, statement, pattern of behavior, which other models, objects, statements, copy or emulate, often as a derivative of this canonical example.
Archimedean Point
Punctum Archimedes
Hypothetical vantage point from which an observer can objectively perceive the subject at hand, with a view of the entire system.
Arguing from Innocence
The fallacy of concluding something is true (or false) based on the absence of evidence, rather than the presence of it. Silence is not proof.
Argument from Fallacy
Argument to Logic · Argumentum ad Logicam · Fallacy Fallacy · Bad Reasons Fallacy
The formal fallacy of analyzing an argument and inferring that, since it contains a fallacy, its conclusion must be false.
Argument from Incredulity
Divine Fallacy
Arguing that, because something is so incredible or amazing, it must be the result of superior, divine, alien or paranormal agency.
Argumentum Ad Novitatem
Appeal to Novelty
A fallacy in which one prematurely claims that an idea or proposal is correct or superior, exclusively because it is new and modern.
Arrow's Impossibility Theorem
Arrow's Paradox · General Possibility Theorem
When voters have three or more distinct alternatives (options), no ranked order voting system can convert the ranked preferences of individuals into a community-wide (complete and transitive) ranking while also meeting a pre-specified set of criteria.
Ashby's Law of Requisite Variety
Law of Requisite Variety
The notion that the degree of control of a system is proportional to the amount of information available. In other words, one needs an appropriate amount of information to control any system, whatever it is.
Assembly Bonus Effect
The phenomenon where the group performance exceeds the combined contributions of individual group members. There is evidence for both task-specific assembly bonus effects, and a general effect of collective intelligence, analogous to that of general intelligence.
Asymptote
In geometry, an asymptote of a curve is a line such that the distance between the curve and the line approaches zero as one or both of the x or y coordinates tends to infinity — i.e. approaching a value or curve arbitrarily closely.
Attentional Bias
The tendency to pay disproportionate attention to certain stimuli — particularly those that are emotionally salient, threatening, or personally relevant — while ignoring others.
Attitude Polarization
Reactive Devaluation
A cognitive bias that occurs when a proposal is devalued if it appears to originate from an antagonist.
Attribute Substitution
Substitution Bias
A mental shortcut in which a person faced with a hard question unconsciously answers an easier, related one instead — without realizing a swap has occurred.
Attribution Theory
The study of how people explain the causes of behavior and events — whether they credit internal traits or external circumstances.
Attrition Warfare
War of Attrition
A military strategy in which a belligerent party attempts to win a war by wearing down the enemy to the point of collapse through continuous losses in personnel and material.
Audience Effect
The tendency for people to perform differently when in the presence of others than when alone.
Authority Bias
The tendency to attribute greater accuracy and authority to the opinion of an authority figure and be more influenced by that opinion. The 1961 Milgram experiment in 1961 is widely cited as evidence of this bias (though this study has more recently been called into question).
Automation Bias
The tendency to trust automated systems over one's own judgment or other information sources — accepting computer-generated recommendations even when contradictory evidence is available and correct.
Autopoiesis
A system that continuously regenerates and maintains itself from within. Living cells are the classic example — they produce the very components that sustain them.
Availability Cascade
A self-reinforcing cycle where an idea gains credibility simply because more people are repeating it. Popularity substitutes for evidence, and the belief snowballs through social networks.
Availability Heuristic
Availability Heuristic
The tendency to judge the likelihood of events based on how easily examples come to mind, rather than on actual probability or statistical data.
Awkmerge
The discomfort of walking next to a stranger who is keeping pace with you, after merging routes (often after a stranger exits a shop or is walking a dog).
Baader-Meinhof Phenomenon
Frequency Illusion · Frequency Effect
The illusion in which a word, a name, or other thing that has recently come to one's attention suddenly seems to appear with improbable frequency shortly afterwards.
Backfire Effect
Cognitive bias that causes people who encounter evidence which challenges their beliefs to reject that evidence, and to strengthen their support of their original stance.
Bad Product Fallacy
A product development fallacy where personal use cases and opinions are conflated with predictions of a product’s future success.
Bandwagon Effect
A phenomenon whereby the rate of uptake of beliefs, ideas, fads and trends increases the more that they have already been adopted by others.
Barnum Effect
Forer Effect
The tendency to accept vague, generic personality descriptions as uniquely accurate for yourself. It's why horoscopes, fortune cookies, and personality quizzes feel so personally spot-on.
Barriers to Entry
A cost that must be incurred by a new entrant into a market that incumbents don't or haven't had to incur.
Base Rate Neglect
Base Rate Fallacy
If presented with related base rate information (i.e. generic, general information) and specific information (information pertaining only to a certain case), the mind tends to ignore the former and focus on the latter.
Bathtub Curve
Used in reliability engineering, it describes a particular form of the hazard function (a type of failure) comprising three distinct parts — the first part is a decreasing failure rate known as early failures, the second a constant failure rate, known as random failures, and the third is an increasing failure rate, known as wear-out failures.
Bayes' Theorem
Bayesian Thinking
Mode of applying probability where rather than thinking in terms of frequency or likelihood of some phenomenon, one thinks in terms of current expectations, current states of knowledge, and a quantification of personal belief, wherein new information is processed in a systematic way as it comes in to continually improve on a given estimate.
Belief Bias
The tendency to judge the strength of arguments based on the plausibility of their conclusion rather than the validity of the reasoning. People accept arguments with believable conclusions and reject those with unbelievable ones, regardless of logical structure.
Bell Curve
Normal Distribution
The bell-shaped curve of a very common distribution of probabilities (hence it being called the 'normal' distribution) where the most probable events in a series of data occur at the highest point, and all other probabilities distribute uniformly below that in both directions, creating rare event 'tails' on the sides.
Below-Average Effect
Worse-Than-Average Effect
The tendency to underestimate your own abilities relative to others, especially in areas where you feel inexpert. The flip side of overconfidence.
Ben Franklin Effect
A proposed psychological phenomenon where a person who has already performed a favor for another is more likely to do another favor for the other than if they had received a favor from that person.
Benford's Law
Newcomb-Benford's Law · Law of Anomalous Numbers · First-Digit Law
The surprising observation that in many real-world datasets, the leading digit is far more likely to be 1 than 9. This counterintuitive pattern is so reliable it's used to detect fraud in financial data.
Beochaoineadh
A sorrowful lament or toast for someone who is alive, but who has gone away or is dearly missed.
Berkson's Paradox
Berkson's Bias · Berkson's Fallacy
A statistical illusion where two positive traits appear negatively correlated because you're only observing a filtered subset. The missing data you never see is what creates the false pattern.
Best Alternative to a Negotiated Agreement (BATNA)
The best expected outcome for a party when/if negotiations fail. Must be considered by all parties during negotiations as a baseline.
Betteridge's Law of Headlines
An adage holding that any news headline ending in a question mark can be answered by the word "no" — because if the answer were yes, the publisher would have stated it as fact.
Bezold Effect
An optical illusion where a color may appear different depending on its relation to adjacent colors.
Bias Blind Spot
The cognitive bias of recognizing the impact of biases on the judgment of others, while failing to see the impact of biases on one's own judgment.
Big Ball of Mud
In software, refers to a system with no recognizable structure or lacks a coherent architecture.
Bikeshedding
Bike-Shed Effect · Parkinson's Law of Triviality
The tendency to give disproportionate weight to trivial issues of a larger or more complex project. In other words, prioritizing something easy to grasp or and/or is debatable.
Bildungsroman
Literary genre that focuses on the coming-of-age or personal development of a protagonist, often highlighting their moral, psychological, and intellectual growth over time.
Biomimicry
Biomimetics
The imitation of models, systems, and characteristics found in nature, often for the purpose of solving complex human problems such as environmental tolerance, self-assembly, and the harnessing of solar energy.
Biophilia Effect
Biophilia Hypothesis
The measurable positive effects — reduced stress, improved focus, elevated mood — that humans experience when exposed to nature or natural elements, even artificial ones like a plant in an office or a nature screensaver.
Birthday-Number Effect
The subconscious tendency of people to prefer the numbers in the date of their birthday over other numbers.
Bisociation
A blending of elements drawn from two previously unrelated domains into a new pattern of association.
Black Box
A system or device whose inner workings are opaque and whose internal workings can only be guessed at through its inputs and outputs.
Black Swan Event
A rare, unpredictable event that carries an outsized impact and is rationalized after the fact as having been foreseeable.
Bleeding Edge
The concept of technologies that are still untested or unstable and at the frontier of scientific and engineering development.
Blind Experiment
An experiment in which information about the test is masked (kept) from the participant, to reduce or eliminate bias, until after a trial outcome is known. If both tester and subject are blinded, the trial is called a double-blind experiment.
Boiled Frog
An anecdote describing a frog in a pot of water where the water's temperature is gradually raised to the point of killing the frog without their noticing, but if the frog is placed instantly in hot water, it would jump out immediately.
Boomerang Effect
The unintended consequence of trying to persuade someone of something only to result in opposite position being adopted instead.
Boots on the Ground
The belief that military success can only be achieved through the direct physical presence of troops in a conflict area.
Bouba Effect
Kiki Effect · Ideasthesia
A non-arbitrary mapping between speech sounds and visual shapes — rounded shapes tend to be associated with soft-sounding words like "bouba," while jagged shapes are matched with sharp-sounding words like "kiki" — observed across languages and cultures.
Boundary Extension
A memory distortion in which people remember seeing more of a scene than was actually shown — as if the camera had been pulled back slightly, expanding the boundaries of the image.
Bounded Optimality
The notion of optimizing not the action that is taken but the algorithm that is used to choose that action. In other words, taking into account the cost of making a decision, and using resources to think rather than act.
Bounded Rationality
Decision-makers are limited in their rationality by the cognitive limitations of their minds (experience, logic), the time available to make a given decision, and the tractability of the decision problem itself (deciding the right thing at all). They are looking for a satisfactory solution rather than an optimal one. From Herbert A. Simon.
Bovine Mystique
The erroneous assumption that low-income and developing economies harbor an irrational attachment to livestock which hinders economic investments, whereas in fact the investment in livestock is a very rational and complex calculation of resource investment, power and esteem, gender, and familial ties.
Brandolini's Law
Bullshit Asymmetry Principle
Internet adage recognizing that "the amount of energy needed to refute bullshit is an order of magnitude bigger than to produce it."
Bricolage
Construction or creation of a work from a diverse range of things that happen to be available, as opposed to strictly purpose-fabricated and planned.
Broken Windows Theory
The theory that maintaining and monitoring urban environments to prevent small crimes such as vandalism, public drinking, and toll-jumping helps to create an atmosphere of order and lawfulness, thereby preventing more serious crimes from happening.
Brooks' Law
The observation that adding more people to a late software project makes it even later, because new team members need ramp-up time and increase communication overhead.
Bulletproof Glass Effect
The paradox in which a visible safety or privacy measure — meant to reassure — instead signals danger and reduces trust, much like bulletproof glass in a shop that makes visitors assume the neighborhood is unsafe.
Bullwhip Effect
Forrester Effect
A supply-chain pattern where small shifts in consumer demand cause increasingly large swings in orders at each step upstream — so that a minor change at the retail level becomes a wild overreaction by the time it reaches manufacturers.
Bulverism
Psychogenetic Fallacy
The act of inferring why an argument is being used, associating it to some psychological reason, then assuming it is invalid as a result. The assumption that if the origin of an idea comes from a biased mind, then the idea itself must also be a falsehood.
Busy Waiting
Hurry Up and Wait
Wasting time and resources or consuming processing units while waiting for something to happen.
Butterfly Effect
The idea that a very small action can eventually lead to a significant difference to a system — such as a butterfly flapping its wings which eventually accumulates weeks later into a hurricane.
Butterfly Logic
Cum Hoc Ergo Propter Hoc · Confusing Correlation and Causation · Third Cause · False Cause
The notion that a connection implies causality, with one earlier event being the cause of a subsequent event.
Buyer's Remorse
Feeling of regret or anxiety that a person may experience after making a purchase, often associated with the fear of having made a wrong or costly decision.
Bystander Apathy
Bystander Effect
A social psychological phenomenon in which individuals are less likely to offer help to a victim when other people are present.
Call of the Void
Intrusive Thought
The experience of a sudden urge to act on an impulse that is precisely what your judgment is telling you not to do, such as overlooking from a tall height or the urge to pull a fire alarm for no reason.
Campbell's Law
The adage that "the more any quantitative social indicator is used for social decision-making, the more subject it will be to corruption pressures and the more apt it will be to distort and corrupt the social processes it is intended to monitor."
Cargo Cult
A movement first described in Melanesia which encompasses a range of practices and occurs in the wake of contact with more technologically advanced societies, where there was a belief that various ritualistic acts such as the building of an airplane runway will result in the appearance of material wealth, particularly highly desirable Western goods (i.e., cargo), via Western airplanes.
Carrots and Sticks
Carrot and Stick
A policy of offering a combination of rewards and punishments to induce appropriate behavior.
Cascading Failure
A process in a system of interconnected parts in which the failure of one or few parts can trigger the failure of other parts and so on. Such a failure may happen in many types of systems, including power transmission, computer networking, finance, human body systems, and transportation systems.
Case-Based Reasoning
Duck Test
Solving new problems by finding and adapting solutions from similar past situations. Experience becomes the primary guide rather than abstract rules.
Cash Cow
A product or business unit that reliably generates profit with little investment. The danger is that its success breeds complacency about innovation.
Cash Reserve Ratio
Reserve Ratio
A bank regulation employed by most, but not all, of the world's central banks, that sets the minimum amount of reserves that must be held by a commercial bank.
Catallaxy
Catallactics
The spontaneous order of the market — from the market coordination of human action to the coordination of human-to-machine and machine-to-machine economies.
Catalyst
In chemistry, it is a substance which increases the rate of a reaction (or to enable it to occur at all). Applied more generally, it can be something that causes change.
Catch-22
A no-win situation where contradictory rules make it impossible to escape. Any attempt to resolve the dilemma is blocked by the very logic meant to govern it — proving you qualify for relief simultaneously disqualifies you from receiving it.
Cathedral Effect
The finding that high ceilings promote abstract, creative thinking, while low ceilings encourage detail-oriented focus. Physical space shapes mental space.
Central Limit Theorem
In probability, when independent random variables are added, their properly normalized sum tends toward a normal distribution (informally a "bell curve") even if the original variables themselves are not normally distributed.
Change Bias
After an investment of effort in producing change, remembering one's past performance as more difficult than it actually was.
Chekhov's Gun
A dramatic principle stating that every element introduced in a story must be necessary and relevant to the narrative; irrelevant elements should be removed.
Cherry Picking
Suppressed Evidence · Incomplete Evidence
The act of pointing at individual cases or data that seem to confirm a particular position, while ignoring a significant portion of related cases or data that may contradict that position.
Chesterton's Fence
Principle that suggests before changing or removing something, it is essential to understand its original purpose and history, to avoid unintended consequences or negative outcomes.
Chilling Effect
The impact that coercion, or threat of coercion, can have in stifling specific behavior, such as general free speech, contributing unpopular opinions, or calling out injustice.
Choice Overload
Overchoice
A cognitive process in which people have a difficult time making a decision when faced with many options.
Chronological Snobbery
An argument that the art, science, or thinking of an earlier time is inherently inferior to that of the present, simply by virtue of its timing priority or the belief that since civilization has advanced in certain areas, people of earlier time periods were less intelligent.
Chronostasis
Stopped Clock Illusion
A type of time illusion in which the first impression following the introduction of a new event or task-demand to the brain can appear to be extended in time.
Chunking
In cognitive psychology, a process by which individual pieces of information are bound together into a meaningful whole, often used for memorization and mnemonics.
Churn
Red Queen Effect · Red Queen's Race
An evolutionary hypothesis which proposes that organisms must constantly adapt, evolve, and proliferate not merely to gain reproductive advantage, but also simply to survive while pitted against ever-evolving opposing organisms in a constantly changing environment.
Circular Reasoning
Petitio Principii · Begging the Question
A logical fallacy where the conclusion is assumed in the premise — the argument goes in a circle, proving nothing. "It's true because it's true."
Clarke's Third Law
The observation by the science fiction writer Arthur C. Clarke that "Any sufficiently advanced technology is indistinguishable from magic."
Classical Conditioning
Pavlovian Conditioning · Respondent Conditioning
A learning process in which a neutral stimulus (like a bell) is repeatedly paired with a biologically significant one (like food) until the neutral stimulus alone triggers a similar response (like salivation).
Clustering Illusion
The tendency to erroneously consider the inevitable "streaks" or "clusters" arising in small samples from random distributions to be non-random.
Coase Theorem
If trade in an externality is possible and there are sufficiently low transaction costs, bargaining will lead to a Pareto efficient outcome regardless of the initial allocation of property.
Cobra Effect
When a solution to a problem unintentionally makes it worse. Named after a colonial bounty on cobras in India that led people to breed cobras for the reward.
Cocktail Party Effect
Cocktail Party Problem · Selective Hearing
The phenomenon of the brain's ability to focus one's auditory attention on a particular stimulus while filtering out a range of other stimuli, as when a partygoer can focus on a single conversation in a noisy room.
Coding by Exception
A programming practice of handling each new edge case by adding special-case code rather than rethinking the underlying design. Quick to write, painful to maintain.
Cognitive Biases
The overarching term for all tendencies to think in certain ways that can lead to systematic deviations from a standard of rationality or good judgments.
Cognitive Dissonance
The mental discomfort experienced by a person who simultaneously holds two or more contradictory beliefs, ideas, or values, such as by a situation in which a belief of a person clashes with new evidence perceived by that person.
Cognitive Estrangement
A technique in science fiction that presents an alternative reality plausible enough to take seriously but strange enough to make the reader question assumptions about their own world.
Collateral Damage
The damage inflicted on an unintended target or targets — often used in a military context to refer to injuries and deaths of innocent civilians.
Collective Effervescence
A sociological concept where a community or society may at times come together and simultaneously communicate the same thought and participate in the same action, which in turn excites individuals and serves to unify the group.
Common Fate
A Gestalt principle that stimulus elements are likely to be perceived as a unit if they move together.
Comparative Advantage
The economic principle where an agent has an advantage over another when a particular good they can produce at a lower relative opportunity cost (i.e. at a lower relative marginal cost prior to trade) than their competitors.
Complex System
A system composed of many components which may interact with each other. Examples of complex systems are the human brain specifically, and many biological systems generally, transportation or communication systems, social and economic organizations (like cities), and the whole universe.
Complexity Bias
The tendency to favor complex explanations or solutions over simpler ones, even when simplicity is more accurate or effective.
Compound Growth
Compound Interest
The geometric progression ratio that provides a constant rate of return over the time period.
Conatus
philosophical term originating from Latin, meaning "effort" or "striving." It refers to the innate inclination of a thing to continue to exist and enhance itself. The concept is prominent in the works of several philosophers, most notably in the philosophy of Baruch Spinoza, but it also appears in the writings of Thomas Hobbes and René Descartes.
Concretism
Reification
When an abstraction, idea, or belief is treated as if it were a concrete, real event or tangible entity.
Confabulation
In psychology, the production of fabricated, distorted, or misinterpreted memories about oneself or the world, without the conscious intention to deceive.
Confidence Interval
Error Bar
A range of values (interval) that act as good estimates of the unknown overall population parameter.
Confirmation Bias
Confirmatory Bias · Myside Bias
The tendency to search for, interpret, favor, and recall information in a way that confirms one's preexisting beliefs or hypotheses, while giving disproportionately less consideration to alternative possibilities.
Congruence Bias
Bias occurs due to people's overreliance on directly testing a given hypothesis as well as neglecting indirect testing.
Conjunction Fallacy
Linda Problem
A formal fallacy that occurs when it is assumed that specific conditions are more probable than a single general one.
Conservatism
Belief Revision
Generally, a political and social philosophy that promotes tradition, hierarchy, and social continuity — though it receives criticism as upholding social and economic inequality, and as making unhelpful societal appeals to nostalgia and a romantic history that has likely been more manufactured than experienced.
Consistency Bias
Incorrectly remembering one's past attitudes and behavior as resembling present attitudes and behavior.
Conspicuous Consumption
The phenomenon of spending of money on and the acquisition of luxury goods and services as a way to publicly display economic power.
Construal
In social psychology, a broad term for the heuristics of how individuals perceive, comprehend, and interpret the world around them — particularly the behavior or action of others towards themselves.
Containment
A geopolitical strategy of preventing an adversary from expanding its influence, most famously applied during the Cold War to limit Soviet power.
Context Effect
Cue-Dependent Forgetting · Mood-congruent Memory Bias · Constructive Perception
Aspect of cognition where one is influenced by environmental factors in the perception of a given stimulus. In other words, the effects of a given context can impact our learning abilities, word recognition, and memory.
Continued Influence Effect
Learning "facts" about an event that later turn out to be false or unfounded, yet the discredited information continues to influence reasoning and understanding even after one has been corrected.
Continuum Fallacy
Fallacy of the Beard · Line-Drawing Fallacy
The fallacy of dismissing a valid distinction just because the boundary between two categories is blurry. The existence of gray doesn't disprove black and white.
Contour Bias
In design and psychology, the tendency to prefer contoured or rounded objects, where sharp angles and pointed features evoke a threat response.
Contrast Effect
The enhancement or diminishment of perception, cognition or related performance as a result of successive (immediately previous) or simultaneous exposure to a stimulus of lesser or greater value in the same dimension.
Conway's Law
The Mirroring Hypothesis · Isomorphism
Conway's Law states that organizations design systems that mirror their own communication structures. In other words, the way teams are organized and talk to each other will inevitably shape the architecture of whatever they build.
Coolidge Effect
A biological phenomenon in which an animal shows renewed mating interest when introduced to a new partner, even after losing interest in a previous one — observed across many species.
Copernican Principle
Principle of Relativity
The principle that humans, on the Earth or in the Solar system, are not privileged observers of the universe.
Copy and Paste Programming
Copying (and modifying) existing code rather than creating custom-fit solutions — can be used as a positive or negative.
Cordon Sanitaire
From the French for a sanitary cordon, traditionally refers to forming a quarantine area, but also in politics implies off-limit topics, zones, and parties.
Cost-Benefit Analysis
A systematic approach to comparing the total expected costs and benefits of different options in order to determine the most advantageous course of action.
Counterfactual
A claim, hypothesis, or other belief that is contrary to the facts and suggests a hypothetical state of the world in which to assess the impact of an action.
Courtesy Bias
The tendency for respondents to understate dissatisfaction because they don't want to offend the organization seeking their opinion.
Courtier's Reply
Dismissing a criticism by claiming that the critic lacks sufficient knowledge, credentials, or training to credibly comment on the subject matter.
Crab Mentality
Crab Bucket Effect · Crabs in a Bucket
Social phenomenon where people in a group try to bring down or sabotage those who try to improve or succeed, out of envy, resentment, or a sense of competition.
Creative Capacity-Building
Design Thinking
An umbrella term for the cognitive, strategic and practical processes by which design concepts (proposals for new products, buildings, machines, etc.) are developed around cooperative efforts in general, and likely a human-centered design process more specifically.
Creative Destruction
A term for the process of an industrial cycle that revolutionizes the economic structure with periodic extinction of industries as new industries emerge to meet societal needs.
Critical Mass
The notion that a sufficient number of adopters of an innovation in a social system is required such that the rate of adoption becomes self-sustaining and creates further growth.
Critical Path
The longest unbroken chain of sequential tasks or activities where delays along that path directly affect the overall completion time of the more general objective.
Cross-Race Bias
Cross-Race Effect
The tendency to more easily recognize faces of the race that one is most familiar with (which is most often one's own race).
Crowdsourcing
Wisdom of the Crowd · Collective Intelligence
The process of obtaining feedback, services, ideas, or content by soliciting contributions from a large group of people — often associated with Internet communities — where when a large group's aggregated answers to questions has been found to be as good as, and often better than, the answer given by any of the individuals within a group.
Cryptomnesia
Unconscious Plagiarism
The instance of a forgotten memory returning without it being recognized as such by the subject, who believes it is something new and original.
Cultural Evolution
Sociocultural Evolution · Cumulative Culture
The idea that cultures change over time through processes analogous to biological evolution — beliefs, customs, languages, and technologies spread, mutate, compete, and sometimes go extinct.
Cunningham's Law
"The best way to get the right answer on the Internet is not to ask a question, it's to post the wrong answer." The observation that people are quicker to correct a wrong answer than to answer a question.
Curly's Law
A principle of software design and life: focus on doing one thing well. Derived from the movie City Slickers, it argues that clarity comes from singular focus.
Curse of Knowledge
Tappers and Listeners
The difficulty of imagining what it's like not to know something you already know. Experts chronically overestimate how well others understand them because they can't un-know their own expertise.
Cute Aggression
Playful Aggression
Superficially aggressive behavior caused by seeing something cute, such as a human baby or young animal.
Cynefin Framework
A conceptual framework used to aid decision-making. Described as a "sense-making device", Cynefin offers five decision-making contexts or 'domains'— obvious, complicated, complex, chaotic, and disorder—that help managers to identify how they perceive situations and make sense of their own and other people's behavior.
Dark Pattern
A user interface that has been intentionally designed to trick or deceive user activity, wherein they purchase goods or sign-up for an unwanted service.
De Gustibus Non-Est Disputandum
A Latin maxim meaning "In matters of taste, there can be no disputes" — suggesting that personal preferences are subjective and cannot be argued as if one preference is "right" or "wrong".
Deadweight Loss
A loss of economic efficiency that occurs when an equilibrium state for a good or service is not achieved or is not achievable.
Death March
A project whose participants believe it is destined to fail, yet are compelled to continue — often with unsustainable overwork and leadership in denial about the outcome.
Declinism
The belief that society or an institution is in irreversible decline. Often more a mood than a fact — every generation tends to think the best days are behind them.
Decoy Effect
Attraction Effect · Asymmetric Dominance Effect
The phenomenon where consumers will tend to have a specific change in preference between two options when also presented with a third option that is "asymmetrically dominated", that is, inferior in all respects to one option, but compared to the other option is inferior in some and superior in other respects — thereby nudging a preference for the dominating option.
Deductive Reasoning
Reasoning from one or more premises to reach a certain conclusion. If the premises are true, then the deduction is necessarily true — it is "top-down" (in contrast with 'Induction' which is "bottom-up").
Deep Work
The ability to focus without distraction on a cognitively demanding task, allowing one to quickly master complicated information and produce better results in less time.
Default Effect
The observation that if making an option a 'default' option increases the likelihood that it is chosen.
Defensible Space Theory
CPTED
A residential environment whose physical characteristics — building layout and site plan — function to allow inhabitants themselves to become key agents in ensuring their security.
Defensive Attribution Bias
Defensive Attribution Hypothesis
A social psychological term from the attributional approach referring to a set of beliefs used as a shield against the fear that one will be the victim or cause of a serious mishap.
Definitional Retreat
Changing the meaning of a word to deal with an objection raised against the original wording.
Deliberate Ignorance
Willful Ignorance · Information Avoidance · Strategic Ignorance
The conscious choice not to seek or use available information — even when obtaining it would be free and easy.
Delmore Effect
The observation that people paradoxically provide more articulate and explicit goals for lower-priority areas of their lives than for the areas they consider most important.
Denomination Effect
A form of cognitive bias relating to currency, suggesting people may be less likely to spend larger currency denominations than their equivalent value in smaller denominations.
Dependency Inversion Principle
Software design principle that advocates for high-level modules to depend on abstractions, rather than on low-level modules, to allow for flexibility, maintainability, and scalability of the system.
Depth of Processing
The notion that memory recall of stimuli is a function of the depth of mental processing. Deeper levels of analysis (such as tethering it one's own life or context) produce more elaborate, longer-lasting, and stronger memory traces than shallow levels of analysis (such as rote memorization or visual memorization).
Design by Committee
What happens when too many people contribute to a design without a single unifying vision. The result is often a muddled compromise that satisfies no one.
Design Pattern
A general, reusable solution to a commonly occurring problem in design or software. Patterns provide a shared vocabulary and proven approach rather than reinventing solutions from scratch.
Design System
A series of components that can be reused in different combinations — allowing for consistency, scaling, and efficiency.
Desire Line
Desire Path · Social Trail · Herd Path · Use Trail
An unofficial path created by foot traffic, usually representing the shortest or most easily navigated route between an origin and destination.
Deus Ex Machina
A plot device whereby a seemingly unsolvable problem in a story is suddenly and abruptly resolved by an unexpected and seemingly unlikely occurrence, such as the appearance of hero or deity, unknown inventory, or other contrived denouement.
Development Cycle
SDLC · Software Development Life Cycle
In software, the process of dividing software development work into distinct phases to improve design and project management. Current methodologies include agile, waterfall, prototyping, iterative and incremental development, spiral development, rapid application development, and extreme programming.
Diderot Effect
The phenomenon where acquiring one new possession triggers a cascade of further purchases to match it. A new couch leads to new pillows, then a new rug, then a new room.
Difference without a Distinction
Logical fallacy in which a difference between two things is asserted without any meaningful or relevant distinction being made between them.
Diffusion of Innovation
The theory explaining how new ideas and technologies spread through a population — from early adopters to the mainstream to the laggards.
Dimensionality Reduction
Dimension Reduction
In statistics, machine learning, and information theory, the process of reducing the number of random variables under consideration by obtaining a set of principal variables.
Diminishing Marginal Utility
Diminishing Returns
In economics, utility is the satisfaction or benefit derived by consuming a product, thus the marginal utility of a good or service is the change in the utility from an increase in the consumption of that good or service. A 'diminishing utility' is simply the ongoing decrease in utility from additional goods or services.
Discursive Dilemma
Doctrinal Paradox
A paradox in social choice theory where aggregating judgments with majority voting can result in self-contradictory judgments.
Disposition Effect
The tendency for investors to sell winning assets too early and hold losing assets too long — driven by loss aversion and the desire to avoid locking in a loss.
Distinction Bias
The tendency to view two options as more distinctive when evaluating them simultaneously than when evaluating them separately.
Distributed Network
A network architecture where no single node is in charge — components and data are spread across many sources, making the system more resilient.
Divergent Thinking Vs. Convergent Thinking
Complementary modes of problem-solving: convergent thinking narrows options toward a single correct answer, while divergent thinking generates multiple possible solutions by exploring varied and unexpected directions.
Divide and Conquer
Recursively breaking down a problem into two or more sub-problems of the same or related type, until these become simple enough to be solved directly.
Doherty Threshold
Conceived by Walter Doherty and Ahrvind Thadani, the Doherty threshold is an objective for keeping the user thoroughly engaged when interacting with a computer. If a response appears after the 400 ms threshold, users eventually become disinterested according to a study done in the late 1970s.
Domino Effect
Chain Reaction
The cumulative effect produced when one event sets off a series of similar events. The term is best known as a mechanical effect, and is used as an analogy to a falling row of dominoes, and typically refers to a linked sequence of events where the time between successive events is relatively small.
Don't Repeat Yourself (DRY)
Abstraction Principle
The principle to build systems which rely on repetitive patterns and subsystems in efficient ways to avoid duplication and inefficiency.
Doorway Effect
Location-Updating Effect
The phenomenon that walking through a doorway leads one to forget their current task at hand.
Doris Day Effect
The notion that a setback or obstacle on a given path provides an opportunity for another path that in turn becomes potentially much more fruitful.
Double Counting
Counting events or occurrences more than once — seen in accounting as a mathematical error, but in macroeconomics as an embedded challenge where boundary problems and logical unit problems arise (i.e. household input is institutional output).
Dragon King Theory
The idea that some extreme events aren't just rare outliers but arise from distinct, identifiable mechanisms — positive feedback loops, tipping points, and phase transitions that amplify them beyond normal scale.
Drake Equation
A probabilistic argument used to estimate the number of active, communicative extraterrestrial civilizations in the Milky Way galaxy.
Driveway Moment
The act of staying in one's car or hesitating to enter one's destination even after arriving due to being engrossed in a podcast or radio story and wanting to reach a stopping point.
Ducks Vs. Decorated Shed
In architecture, 'ducks' are buildings that explicitly represent their function through their shape and construction. "Decorated sheds", on the other hand, are generic structures that use signs and imagery to convey their purpose.
Dunbar's Number
The suggested cognitive limit to the number of friends one can maintain, in terms of stable, social relationships, which is usually said to be around 150.
Dunning-Kruger Effect
People with limited ability at a task tend to greatly overestimate their competence, while highly skilled people often underestimate theirs. The less you know, the more confident you feel about knowing it.
Duration Neglect
Peak-End Rule
The psychological observation that people's judgments of the unpleasantness of painful experiences depend very little on the duration of those experiences. Such judgments tend to be affected by two factors: the peak (when the experience was the most painful), and how quickly the pain diminishes.
Duverger's Law
A principle which states that plurality-rule elections (such as first-past-the-post) structured within single-member districts tend to favor a two-party system, and that the double ballot majority system and proportional representation tend to favor multipartism.
Ear Worm
Brainworm · Stuck Song Syndrome
A catchy piece of music that continually repeats through a person's mind after it is no longer playing.
Early Stopping Problem
Optimal Stopping Problem
In mathematics, a situation concerned with the problem of choosing a time to take a particular action, in order to maximise an expected reward or minimise an expected cost.
Echo Chamber
Metaphorical environment in which beliefs are amplified and reinforced inside of a closed system.
Ecological Fallacy
Inferences about the nature of specific individuals are based solely upon aggregate statistics collected for the group to which those individuals belong.
Economies of Scale
The reduced costs per unit that arise from increased total output of a product. For example, a larger factory will produce power tools at a lower unit price, and a larger medical system will reduce cost per medical procedure.
Effective Altruism
EA
A philosophy and social movement that uses evidence and reason to determine the most effective ways to do good — asking not just "should I help?" but "where will my help go furthest?"
Effectuation
A set of decision-making principles where entrepreneurs determine goals according to the resources in their possession, contrasted with 'causation', where entrepreneurs will determine goals to achieve and look for the resources to do so.
Effort Justification
A person's tendency to attribute a value to an outcome, which they had to put effort into achieving, greater than the objective value of the outcome.
Egg Corn
Oronyms
An idiosyncratic substitution of a word or phrase for a word or words that sound similar or identical in the speaker's dialect. The new phrase introduces a meaning that is different from the original but plausible in the same context, such as "old-timers' disease" for "Alzheimer's disease".
Ego Depletion
The idea that self-control or willpower draws upon a limited pool of mental resources that can be used up. There have both been studies to support and to question the validity of ego-depletion as a theory.
Egocentric Bias
The tendency to rely too heavily on one's own perspective and/or have a higher opinion of oneself than reality.
Eierlegende-Wollmilchsau
A German term for an all-in-one solution that tries to do everything — the mythical "egg-laying wool milk sow." In practice, such solutions rarely exist.
Eigenquestions
A framing technique that identifies the one question whose answer likely resolves a cascade of subsequent questions as well.
Eisenhower Method
A time management framework that categorizes tasks along two axes — urgency and importance — to clarify that what is important is seldom urgent and what is urgent is seldom important.
elda för kråkorna
Putting effort into something that goes unnoticed or unappreciated — like heating a room with the windows wide open, where only the crows outside benefit.
Elephant in the Room
An obvious problem or risk that no one wants to discuss but which everyone is silently considering.
Emergence
The way complex patterns, behaviors, or properties arise from the interaction of simpler parts that don't individually display those qualities — like how consciousness arises from neurons, or a murmuration from individual starlings.
Emotion Contagion
Emotional Contagion
The phenomenon where emotional states can be transferred to others via emotional contagion, leading them to experience the same emotions as those around them.
Empathy Gap
Cognitive bias in which people underestimate the influences of visceral drives on their own attitudes, preferences, and behaviors.
Empty Fort Strategy
Using reverse psychology (and luck) to deceive the enemy into thinking that an empty location is full of traps and ambushes, and therefore induce the enemy to retreat.
Enargeia
The quality of extreme vividness, radiance or present-ness (Greek ἐνεργής; "visible", "manifest"). In rhetoric, a description so vivid it seems to conjure its subject into existence; so powerful it evokes the (unbearable) brightness of being. [
Endowment Effect
Divestiture Aversion · Mere Ownership Effect
The tendency to value something more highly simply because you own it. Sellers consistently price their possessions above what buyers are willing to pay.
Ensō
Zen Circle
In Zen, a circle that is hand-drawn in one or two uninhibited brushstrokes to express a moment when the mind is free to let the body create.
Entropy
The Second Law of Thermodynamics
A measure of disorder or randomness in a system. In any closed system, things naturally drift from order toward disorder over time — which is why so many everyday processes are easy to start but impossible to reverse.
Equivocation
An informal fallacy resulting from the use of a particular word/expression in multiple senses throughout an argument leading to a false conclusion.
Error Hiding
Diaper Pattern · Pokemon Exception Handling
In computer programming, the practice of 'catching' an error message before it can be shown to the user and either showing nothing or showing a meaningless message.
Error Management Theory
A theory of perception and cognition biases referring to how humans think and make decisions using heuristics and biases that have survived evolutionary history, because they hold some evolutionary benefits.
Escalation of Commitment
Irrational Escalation
Pattern of behavior in which an individual or group facing increasingly negative outcomes from a decision, action, or investment nevertheless continues the behavior instead of altering course.
Esprit De L'escalier
Staircase Wit
French term ("staircase wit") describing the feeling one has when thinking of the perfect reply — but a moment too late when one is already headed away from the moment.
Essentialism
The view that every entity has a set of attributes that are necessary to its identity and function.
Eternal Return
The idea that the universe and everything in it has occurred and will recur in exactly the same way an infinite number of times, with every moment repeating in an endless cycle.
Etymological Fallacy
Root Fallacy · Genetic Fallacy of Etymology
The mistaken assumption that a word's original or historical meaning determines its correct present-day usage.
Eudaimonia
An Aristotelian concept of human flourishing — not mere happiness, but the deep fulfillment that comes from living virtuously and realizing one's full potential.
Every Fool their own Tool
A phenomenon where software developers fail to use proper software development principles when creating tools — often to facilitate the software development process itself.
Exaggerated Expectation
A more extreme version of confirmation bias (interpreting information in such a way that it confirms a preconception), where the reality, when compared to real-world evidence, turns out to be less severe or extreme than the expectations.
Exaptation
Pre-Adaptation · Co-Option
A shift in the function of a trait during evolution. For example, a trait can evolve because it served one particular function, but subsequently it may come to serve another.
Exit Strategy
A strategic means of leaving one's current situation, either after a predetermined objective has been achieved, or as a strategy to mitigate failure.
Expectation Effect
Experimenter's Bias · Expectation Bias · Observer Effect · Subject-Expectancy Effect
The bias for pre-existing expectations in observing a phenomenon to invariably influence the outcome of that observation.
Expected Value
The probability-weighted average of all possible values. For example, the expected value in rolling a six-sided die is 3.5, because the average of all the numbers that come up in an extremely large number of rolls is close to 3.5.
Explaining Away
Discounting
A pattern of reasoning where one cause of an effect explains that effect entirely thereby reducing (need not eliminate) the need to verify other alternative causes.
Exponential Backoff
An algorithm that uses feedback to multiplicatively decrease the rate of some process, in order to gradually find an acceptable rate.
Exposure Effect
Familiarity Principle · Mere-Exposure Effect
A psychological phenomenon by which people tend to develop a preference for things merely because they are familiar with them.
Externalities
The unintended side effects of an activity that affect people who weren't involved in the decision. Externalities can be positive (a neighbor's garden) or negative (factory pollution).
Extreme Risk
Tail Risk · Black Swan Events
Risks of very bad outcomes or "high consequence", but of low probability. They include the risks of terrorist attack, biosecurity risks such as the invasion of pests, and extreme natural disasters such as major earthquakes.
Extrinsic Incentives Bias
Extrinsic Incentive Bias
An attributional bias where people attribute relatively more to "extrinsic incentives" (such as monetary reward) than to "intrinsic incentives" (such as learning a new skill) when weighing the motives of others rather than themselves.
Fading Affect Bias
A psychological phenomenon in which information regarding negative emotions tends to be forgotten more quickly than that associated with pleasant emotions.
Fallacy of Accent
Accentus · Misleading Accent
An ambiguity that arises when the meaning of a sentence is changed by placing an unusual prosodic stress, or when, in a written passage, it's left unclear which word the emphasis was supposed to fall on.
Fallacy of Composition
The error of assuming that what's true for one part must be true for the whole. One strong player doesn't guarantee a strong team.
Fallacy of Division
The fallacy of assuming that something true of a thing must also be true of all or some of its parts.
Fallacy of the Single Cause
Causal Oversimplification · Causal Reductionism · Complex Cause
Assuming that there is one, simple cause of an outcome when in reality it may be caused by a number of only jointly sufficient causes.
Fallibilism
The philosophical claim that no belief can have justification which guarantees the truth of the belief.
False Analogy
Weak Analogy · Faulty Analogy
A logical fallacy where two things are compared as if they're alike in a relevant way, when in fact the similarities are superficial and the comparison breaks down.
False Attribution
An appeal to an irrelevant, unqualified, unidentified, biased or fabricated source in support of an argument.
False Authority
Single Authority · Appeal to Authority
Citing someone as an expert on a topic outside their actual area of expertise, or relying on a single opinion to lend unwarranted credibility to a claim.
False Dilemma
False Dichotomy · Fallacy of Bifurcation · Black-or-White Fallacy
Assuming that only two alternative statements are held to be the only possible options when in reality there are more.
False Equivalence
Argument to Moderation · False Compromise · Argument from Middle Ground · Equidistance Fallacy · Golden Mean Fallacy
An informal fallacy which asserts that the truth of an argument must be found as a compromise between two opposite positions.
False Memory
A psychological phenomenon where a person recalls something that did not happen or differently from the way it happened.
False-Consensus Effect
False-Consensus Bias
The tendency to overestimate how many other people share your opinions, preferences, and habits — assuming your way of thinking is more "normal" than it actually is.
False-Uniqueness Effect
Illusion of Uniqueness
How people tend to view their qualities, traits and personal attributes as unique, when in reality they are not.
Fan Effect
A psychological phenomenon where recognition times or error rates for a particular concept increases as more information about the concept is acquired. The word "fan" refers to the number of associations correlated with the concept.
Faulty Generalization
Hasty Generalization
A logical error where a broad rule is inferred from too few examples or unrepresentative evidence. One bad experience doesn't define the whole.
Fear, Uncertainty, and Doubt (FUD)
A disinformation strategy used in sales, marketing, public relations, politics and propaganda, where one is trying to influence perception by disseminating negative and dubious or false information and a manifestation of the appeal to fear.
Feedback Loop
The loop or circuit that forms when outputs of a system are routed back as inputs, as part of a chain of cause-and-effect.
Fermi Paradox
Great Filter
The apparent contradiction between the lack of evidence and high probability estimates for the existence of extraterrestrial civilizations.
Fermi Problem
Back-of-the-Envelope Calculation · Ballpark · Guesstimation
A rough calculation to arrive at a reasonable estimate — unknowns and all — where the result could be considered logically approximate.
Fibonacci Numbers
Fibonacci Sequence
Numbers characterized by the fact that every number after the first two is the sum of the two preceding ones, in the following sequence: 1, 1, 2, 3, 5, 8, etc.
Field of Dreams Fallacy
The mistaken belief that simply creating a product or service will automatically attract customers, without considering marketing, distribution, timing, or market demand — summarized by the misquoted mantra, "if you build it, they will come."
Fighting the Last War
Using strategies and tactics that worked successfully in the past — but are no longer as useful.
Figure-Ground Relationship
Figure-Ground Perception
A principle of visual perception where the brain separates what it sees into a foreground figure and a background. What you focus on depends on how you frame it.
Fika
A ritual of pausing for coffee, a treat, and unhurried conversation. More than a simple break — it is about slowing down and connecting with the people around you.
Filter Bubble
The notion that users get less exposure to conflicting viewpoints and are isolated intellectually in their own informational bubble, particularly on social media platforms.
Fingerspitzengefühl
The intuitive, almost tactile sense that lets someone make quick, effective decisions without conscious analysis. The kind of expertise you can feel but can't easily explain.
Finite Vs. Infinite Games
Finite games are the familiar contests of everyday life; they are played in order to be won, which is when they end. But infinite games are more mysterious. Their object is not winning, but ensuring the continuation of play. The rules may change, the boundaries may change, even the participants may change—as long as the game is never allowed to come to an end.
First-Mover Advantage Vs. First-Mover Disadvantage
The advantage gained by the first-moving significant occupant of a market segment (property rights, branding, investments, etc), contrasted with the disadvantage of being the first to move into a market segment (using unreliable or inefficient technologies, making the first mistakes, etc.).
First-Order Vs. Second-Order Effects
First order effects directly follow from a cause, while second order effects follow from first order effects.
First-time Every-time Bureaucracy
The experience of going through a process where one is made to feel as though it’s new or unexpected, despite it being obviously routine.
Fitts's Law
Fitts' Law
A predictive model of human movement primarily used in human–computer interaction and ergonomics (such as moving a mouse cursor on a screen). This scientific law predicts that the time required to rapidly move to a target area is a function of the ratio between the distance to the target and the width of the target.
Flexibility-Usability Tradeoff
The design principle that as the flexibility of a system increases, its usability decreases. The tradeoff exists because accommodating flexibility requires satisfying a larger set of requirements, which results in complexity and usability compromises.
Florence Nightingale Effect
A trope where a caregiver develops romantic feelings, sexual feelings, or both for their patient, even if very little communication or contact takes place outside of basic care.
Fly-by-Wire
FBW
In aviation, a system that replaces the conventional manual flight controls of an aircraft with an electronic interface.
Flynn Effect
The substantial and long-sustained increase in both fluid and crystallized intelligence test scores that was measured in many parts of the world over the 20th century.
Flypaper Theory
Honeypot Trap
The notion that it is desirable to draw enemies to a single area, where it is easier to defeat them.
Focal Point
Schelling Point
A solution that people will tend to use in the absence of communication, because it seems natural, special, or relevant to them.
Fog of War
The uncertainty in situational awareness experienced, most commonly used as a reference to military operations.
FOMO - Fear of Missing Out
The anxious feeling that others are having rewarding experiences without you. Amplified by social media, FOMO drives impulsive decisions and chronic dissatisfaction.
Foot-in-the-Door Technique
A tactic that aims at getting a party to agree to a large request by having them agree to a modest request first, and then building upon that small agreement to larger agreements justified by that initial trust.
Force Multiplier
Military term that describes a capability or technology that significantly enhances the effectiveness and output of a military force, allowing them to achieve greater results with less resources.
Forcing Function
A constraint or mechanism that compels a particular behavior or outcome. Deadlines, public commitments, and design constraints all serve as forcing functions.
Form Follows Function
A principle which says that the shape of a building or object should primarily relate to its intended function or purpose.
Framing Effect
A set of concepts and theoretical perspectives on how individuals, groups, and societies, organize, perceive, and communicate about reality.
Frankenstein's Monster
Metaphor drawn from Mary Shelley's fictional creature, representing the tragic consequences of unchecked scientific ambition, creation that turns against its creator, and humanity's dangerous impulse to master forces — including life and death — beyond its control.
Free-Rider Problem
When those who benefit from resources, goods, or services don't pay for them, leading to under-provision of those goods.
Freemium
A pricing strategy by which a product or service (typically a digital offering or application such as software, media, games or web services) is provided free of charge, but money (a premium) is charged for proprietary features, functionality, or virtual goods.
Freeze-Flight-Fight-Forfeit
Fight or Flight · Fight-Flight-Freeze-Fawn · Stress Response
The fundamental response options when humans (and other animals) are exposed to stressful or threatening situations, often summarized by the simpler "fight or flight" phrase.
Fresh Start Effect
The cognitive phenomenon where people are more likely to take action towards a goal after temporal landmarks that represent new beginnings, such as a new home, new workplace, or even walking through a doorway.
Friction Costs
Transaction Costs · Switching Costs
The total direct and indirect costs associated with the execution of a transaction, often applied in finance but not limited to that domain.
Friendskip
The phenomenon of mutual friends meeting based on their friendship to the original "connector" friend, and then over time the two new friends developing a friendship not dependent on the original friend, and can be both seen as positive or exclusionary, depending on context.
Functional Fixedness
A cognitive bias that limits a person to use an object only in the way it is traditionally used.
Furtive Fallacy
Outcomes are asserted to have been caused by the misconduct or wrongdoing of decision makers.
G.I. Joe Fallacy
The fallacy that simple knowledge of an issue is akin to solving that issue, derived from the phrase, "And knowing is half the battle!"
Gaia Theory
Gaia Hypothesis
A theory proposing that living organisms interact with their inorganic surroundings on Earth to form a synergistic and self-regulating, complex system that helps to maintain and perpetuate the conditions for life on the planet.
Galileo Gambit
A logical fallacy in which someone argues that their rejected or ridiculed ideas must be correct because Galileo was also ridiculed and turned out to be right — ignoring that being mocked does not make one correct — i.e., "everyone says I am wrong, _therefore_ I am right."
Galls Law
A complex system that works is invariably found to have evolved from a simple system that worked. A complex system designed from scratch never works and cannot be patched up to make it work. You have to start over with a working simple system.
Gambler's Fallacy
Monte Carlo Fallacy · Fallacy of the Maturity of Chances
The mistaken belief that, if something happens more frequently than normal during a given period, it will happen less frequently in the future (or vice versa).
Game Theory
The mathematical study of strategic decision-making, where your best move depends on what others do. It models competition, cooperation, and conflict.
Gaslight
To knowingly present false information to someone, making them doubt their own observations, memory, and self-trust.
Gate's Law
The adage from Bill Gates that, "Most people overestimate what they can do in one year and underestimate what they can do in ten years."
Generation Effect
Self-Generation Effect
A phenomenon where information is better remembered if it is generated from one's own mind rather than simply read.
Generational Amnesia
Phenomenon where knowledge or experiences are lost between generations due to incomplete or selective transmission, leading to a distorted or incomplete understanding of historical events or cultural practices.
Gestalt Laws of Grouping
Principles of Grouping · Gestalt Principles
A set of principles describing how humans naturally perceive visual elements as organized patterns and wholes rather than separate parts, organized into categories including proximity, similarity, continuity, closure, and connectedness.
Gezellig
A feeling of warmth, togetherness, and relaxed social comfort — applied to places, people, gatherings, or moments that make you feel at home among friends.
Gift of the Magi
The parable of a young husband and wife and how they deal with the challenge of buying secret Christmas gifts for each other with very little money, where they each sell items they own (watch and hair) to buy gifts for the other that, as it turns out in a twist ending, are no longer useful to the other (a watch chain a combs, respectively), an example of comic irony.
Giran
A Wiradjuri concept encompassing wind, change, and the feelings of fear and apprehension that accompany transformation.
Godwin's Law
Godwin's Rule of Nazi Analogies
The observed Internet phenomenon where if an online discussion (regardless of topic or scope) goes on long enough, sooner or later someone will compare someone or something to Hitler or Nazism.
Gökotta
The practice of waking up early to go outside and listen to birdsong — a quiet act of attention to nature's first sounds of the day.
Gold Plating
Continuing to work on a task or project well past the point at which extra effort is not adding value.
Golden Ratio
Golden Mean · Golden Section
A mathematical relationship where the ratio of two quantities equals the ratio of their sum to the larger of the two quantities (~1.618), a pattern that appears in natural environments including the spiral arrangement of leaves and other plant parts.
Goodhart's Law
Juking the Stats
When a measure becomes a target, it ceases to be a good measure. People optimize for the metric itself rather than the outcome it was meant to track.
Google Effect
Digital Amnesia
The tendency to forget information that can be found readily online by using Internet search engines such as Google.
Graceful Degradation
The ability of a system, machine, or product to maintain a limited functionality even when a large portion of it no longer works or has broken down.
Graininess
Granularity
The condition of existing in grains or granules, referring to the extent to which a material or system is composed of distinguishable pieces. It can either refer to the extent to which a larger entity is subdivided, or the extent to which groups of smaller indistinguishable entities have joined together to become larger distinguishable entities.
Gray Rhino
An analogy referring to a highly probable, high impact yet neglected threat. Example include the impact of new technologies, global climate change, rising inequality, etc.
Gresham's Law
A monetary principle stating that "bad money drives out good". If there are two forms of commodity money in circulation — which are accepted by law as having similar face value — the more valuable commodity will gradually disappear from circulation. Seen more often in earlier contexts of silver or even copper coins.
Grok
Understanding something so deeply and intuitively that it becomes part of you — to comprehend through empathy and identification rather than mere analysis.
Group Attractiveness Effect
Cheerleader Effect
The cognitive bias which causes people to think individuals are more attractive when they are in a group.
Group Attribution Error
The tendency to believe either that the characteristics of an individual group member are reflective of the group as a whole, or that a group's decision outcome must reflect the preferences of individual group members.
Groupthink
A psychological phenomenon that occurs within a group of people in which the desire for harmony or conformity results in an irrational or dysfunctional decision-making outcome.
Growth Mindset Vs. Fixed Mindset
Fixed Mindset is the belief that abilities are innate, and failure is interpreted as a lack of those abilities, where Growth Mindset is the belief that one can acquire abilities provided appropriate effort.
Gruen Effect
Gruen Transfer
In shopping mall design, the moment when consumers enter a shopping mall or store and, surrounded by an intentionally confusing layout, lose track of their original intentions, making consumers more susceptible to make impulse buys.
Guerrilla Warfare
Asymmetric Warfare
A form of irregular warfare in which a small group of combatants such as paramilitary personnel use military tactics including ambushes, sabotage, raids, petty warfare, hit-and-run tactics, and mobility to fight a larger and less-mobile traditional military.
Gunslinger Effect
A finding in motor neuroscience that reactive movements are executed roughly 10% faster than self-initiated ones — the person who draws second in a duel moves more quickly, even though they still usually lose due to the delay of reacting.
Gutenberg Diagram
Reading Gravity
A design principle describing the natural eye movement pattern on evenly distributed content, dividing pages into four quadrants based on reading gravity from top-left to bottom-right.
Halcyon Days
A nostalgic reference to a past period remembered as happy, peaceful, and successful.
Haldane's Rule of the Right Size
The biological notion that every organism has an optimum size, and a change in size inevitably leads to a change in form.
Half-Life
A probabilistic rate of decay where the quantity of something is reduced by half. Used most often in physics to describe the exponential decay of radioactive elements.
Halo Effect
The tendency to let one positive trait — attractiveness, confidence, a nice smile — color your judgment of a person's entirely unrelated qualities. First impressions cast a long shadow.
Halting Problem
In computing, the challenge in determining just from code and an input, whether the program will actually finish (halt), or continue to run forever.
Hanlon's Razor
The aphorism which reminds us to never attribute to malice something that can simply be explained by incompetence.
Hard Code Vs. Soft Code
Embedding data directly into the source code of a system, whereas 'soft code' embeds data in external locations or configuration files. These two coding practices have tradeoffs of time to develop, scaling, and sustainability.
Hard-Easy Effect
Discriminability Effect · Difficulty Effect
The tendency to be overconfident on hard tasks and underconfident on easy ones. We overestimate our chances when things look difficult, and underestimate them when things look simple.
Hasty Generalization
Blanket Statement · Overgeneralization · Fallacy of Insufficient Statistics
Drawing a broad conclusion from too few instances or an unrepresentative sample, ignoring that the evidence is insufficient to support the generalization.
Hawthorne Effect
Observer Effect
A type of reactivity in which individuals modify an aspect of their behavior in response to their awareness of being observed.
Headwinds Tailwinds Asymmetry
The tendency for benefits and resources to be simply enjoyed and ignored (headwinds), whereas, unequally, barriers and hindrances command attention as something to overcome (tailwinds).
Hebbian Theory
Hebb's Rule · Hebb's Postulate · Cell Assembly Theory
A neuroscientific theory claiming that an increase in synaptic efficacy arises from a cell's repeated and persistent stimulation. It is an attempt to explain synaptic plasticity — the adaptation of brain neurons during the learning process. Commonly summarized as, "What fires together, wires together."
Hedgehogs Vs. Foxes
A parable of two differing cognitive style — hedgehogs are specialized and drill deeply into a given area where foxes are generalists and prioritize invented solutions.
Hedonic Treadmill
Hedonic Adaptation
The tendency of humans to quickly return to a relatively stable level of happiness despite major positive or negative events or life changes.
Hegemony
The dominance of one group or state over others — not just through force, but through cultural, economic, or political influence that becomes accepted as normal.
Herd Effect
Herd Immunity
A form of indirect protection from a disease or circumstance when a large proportion of a population has become inoculated to it, thus protecting the at-risk individuals.
Herd Sense
The attentional ability for individuals in a mass-transit environment to navigate a crowd and not impede others’ navigation, such as by stopping suddenly, being distracted by a phone, or zig-zag walking.
Hero's Journey
A common mythological narrative template in which a hero departs on an adventure, faces a decisive crisis, wins a victory, and returns home changed or transformed.
Heterodox
Not conforming with accepted or orthodox standards or beliefs.
Heuristic
Any approach to problem solving, learning, or discovery that employs a practical method — not guaranteed to be optimal, perfect, logical, or rational — but instead sufficient for reaching an immediate goal.
Hick's Law
Hick–Hyman Law
Describes the time it takes for a person to make a decision as a result of the possible choices he or she has: increasing the number of choices will increase the decision time logarithmically.
Hiding Hand Principle
The idea that when a person decides to take on a project, the ignorance of future obstacles allows the person to rationally choose to undertake the project, and once it is underway the person will creatively overcome the obstacles because it is too late to abandon the project.
Hierarchy
An arrangement of items (objects, names, values, categories, etc.) in which the items are represented as being "above", "below", or "at the same level as" one another.
Hill Climbing
A mathematical optimization technique where an iterative algorithm starts with an arbitrary solution to a problem, then attempts to find a better solution by making an incremental change to the solution. If the change produces a better solution, another incremental change is made to the new solution, and so on until no further improvements can be found.
Hindsight Bias
Looking backwards after an event has occurred and arguing for its obvious predictability, when in fact at the time it was not or was much harder to predict.
Historical Fallacy
A set of considerations is thought to hold good only because a completed process is read into the content of the process which conditions this completed result.
Hive Mind
Collective Consciousness · Group Mind
Group intelligence that emerges from the collective efforts of individuals and reflects a collective intelligence. Commonly seen in sociology, political science, biology, and technology.
Ho'oponopono
A traditional Hawaiian practice of reconciliation and forgiveness, centered on restoring harmony through mutual responsibility and letting go.
Hofstadter's Law
The axiom that "it always takes longer than you expect, even when you take into account Hofstadter's Law."
Holy Grail Distribution
In economics and finance, a probability distribution with a positive mean and right fat tail — a returns profile of a hypothetical investment that produces small returns centered on zero and occasionally exhibits outsized positive returns.
Homophily
The tendency of individuals to associate and bond with similar others, as in the expression "birds of a feather flock together".
Homunculus Fallacy
Homunculus Argument · Infinite Regress
An argument that accounts for a phenomenon in terms of the very phenomenon that it is supposed to explain, which results in an infinite recursion.
Horror Vacui
The compulsion to fill every available space with detail or decoration, leaving no surface empty. In design, sometimes the most powerful move is restraint.
Hostile Attribution Bias
Hostile Attribution of Intent
The tendency to interpret others' behaviors as having hostile intent, even when the behavior is ambiguous or benign.
Hostile Media Effect
Hostile Media Phenomenon · Hostile Media Perception
A perceptual theory of mass communication that refers to the tendency for individuals with a strong pre-existing attitude on an issue to perceive media coverage as biased against their side and in favor of their antagonists' point of view.
Hot Hand Fallacy
Hot Hand Phenomenon
The apparent phenomenon that a person who experiences a successful outcome with a random event has a greater probability of success in further attempts. Not necessarily a fallacy, as recent studies using modern statistical analysis show there is evidence for the "hot hand" in some sporting activities.
Human-Centered Design
User-Centered Design · Usability
A framework of processes (not restricted to interfaces or technologies) in which usability goals, user characteristics, environment, tasks and workflow of a product, service, and process are given attention at each stage of the design process — where the focus is on user experience and outcomes as opposed to feature specifications alone.
Humor Effect
Bizarreness Effect
The observation that humorous items are more easily remembered than non-humorous ones, which might be explained by the distinctiveness of humor itself, the act of understanding the humor, or simply the emotions that the humor causes.
Hurkle-Durkle
An 18th-century Scottish term for lounging in bed long after it's time to get up. A charming word for a universal guilty pleasure.
Hygge
Danish concept that refers to a feeling of coziness, warmth, and contentment, often achieved through simple pleasures and social interactions, and emphasizing a sense of comfort, security, and togetherness.
Hype Cycle
The experience of any new technology over time where its inception generates inflated hype, followed in turn by disillusionment, and finally back up to a renewed but realistic opportunity.
Hyperbolic Discounting
The tendency for people to increasingly choose a smaller (but more immediate) reward over a larger (but later) reward as the delay occurs sooner rather than later in time.
Hyperobject
Entities that are so large, both spatially and temporally, that they exceed our ability to fully comprehend them, and are often characterized by their non-local and non-linear properties, such as climate change or nuclear radiation.
Hypersonic Effect
A term coined to describe a phenomenon reported in a controversial scientific study which claims that, although humans cannot consciously hear ultrasound (sounds at frequencies above approximately 20 kHz), the presence or absence of those frequencies has a measurable effect on their physiological and psychological reactions.
Hysteresis
The dependence of the state of a system on its history. For example, a magnet may have more than one possible magnetic moment in a given magnetic field, depending on how the field changed in the past.
Iconic Representation
The use of pictorial images to make actions, objects, and concepts in a display easier to find, recognize, learn, and remember.
Ideal Free Distribution
IFD
In ecology, a way in which animals distribute themselves among several patches of resources. The theory predicts that the distribution of animals among patches will minimize resource competition and maximize fitness.
Ideal Theory Vs. Non-Ideal Theory
Full-Compliance Theory Vs. Partial Compliance Theory
An economic theory where "ideal theory" assumes strict compliance and works out the principles that characterize a well-ordered society under favorable circumstances, and "non-ideal" is worked out after an "ideal conception of justice has been chosen" and addresses what the parties are to do when conditions are not as perfect as they are assumed to be in ideal theory.
Identifiable Victim Effect
The tendency of individuals to offer greater aid when a specific, identifiable person is observed under hardship, as compared to a large, vaguely defined group with the same need. Often summarized as concrete images and representations being more powerful sources of persuasion than abstract statistics.
If-by-Whiskey
An argument that supports both sides of an issue by using terms that are selectively emotionally sensitive.
Ignoring a Common Cause
Assuming that correlations within data show that one variable causes another, and ignoring a possible underlying variable that is responsible for variables to correlate.
Ikea Effect
The exaggeratedly high value and attachment placed on products that one builds themselves, regardless of the end result quality.
Ikigai
A sense of purpose and fulfillment in life — the feeling that one's daily existence has meaning, value, and direction.
Illicit Transference
The fallacy of assuming what's true of the parts must be true of the whole (or vice versa). One corrupt employee doesn't make a corrupt company, and one great player doesn't make a great team.
Illusion of Asymmetric Insight
A cognitive bias whereby people perceive their knowledge of others to surpass other people's knowledge of them.
Illusion of Control
The tendency to believe you have more influence over outcomes than you actually do, especially in situations governed by chance.
Illusion of Explanatory Depth
IOED
The notion that most people feel they understand the world with far greater detail, coherence, and depth than they really do.
Illusion of Validity
The tendency to be overconfident in predictions when data seems to form a coherent story, even when that data is unreliable or incomplete. Pattern recognition feels like insight but can be misleading.
Illusory Superiority
Self-Enhancement Effect · Lake Wobegon Effect · Better-Than-Average Effect · Above-Average Effect · Superiority Bias · Positive Illusions
A cognitive bias where people overestimate their own qualities and abilities relative to others — most people, for example, rate themselves as above-average drivers.
Illusory Truth Effect
Illusion of Truth Effect
The notion that one is more likely to identify as true statements those they have previously heard (even if they cannot consciously remember having heard them), regardless of the actual validity of the statement. In other words, a person is more likely to believe a familiar statement than an unfamiliar one.
Impact Bias
Durability Bias
The tendency for people to overestimate the length or the intensity of future emotional states.
Impedance Matching
The practice, in electronics, of designing the input impedance of an electrical load or the output impedance of its corresponding signal source to maximize the power transfer or minimize signal reflection from the load.
Imposter Syndrome
The idea (and fear) that one will be exposed as a 'fraud' in their position or for their accomplishments, even in the face of objective evidence to the contrary.
Improbability Factor
The dangerous assumption that because a known error is unlikely, it won't happen. In complex systems, improbable events become inevitable given enough time or scale.
In Flagrante Delicto
Caught Red-Handed
A legal term indicating that a criminal has been caught in the act of committing an offense.
In Media Res
A storytelling technique that drops the audience into the middle of the action, skipping the setup. The backstory fills in later, but the hook comes first.
Included Middle
Theory proposing that logic has a three-part structure: asserting something, the negation of this assertion, and a third position that is neither or both.
Incomplete Comparison
A fallacy where something is declared "better" or "faster" without specifying compared to what. Without a baseline, the claim is meaningless.
Inconsistent Comparison
When different methods of comparison are used, leaving a false impression of the whole comparison.
Indexical Information
In semiotics, the phenomenon of a sign pointing to (or indexing) some object in the context in which it occurs — a sign that signifies indexically is called an index
Inductive Fallacy
A reasoning error where a broad conclusion is drawn from insufficient or weak evidence. The premises may point in a direction, but they don't adequately support the leap.
Inductive Reasoning
Induction
A method of reasoning in which the premises are viewed as supplying some evidence for the truth of the conclusion (in contrast to deductive reasoning and abductive reasoning).
Inemuri
The Japanese concept of taking power naps at work, on the subway, and in other public places, where the practice is seen not as a sign of laziness, but of diligence — that one is working themselves to exhaustion.
Inflation of Conflict
The fallacy of assuming that because the experts of a field of knowledge disagree on a certain point, the scholars must know nothing, and therefore the legitimacy of their entire field is put to question.
Inflection Point
The moment when a trend fundamentally changes direction or accelerates — a turning point where gradual shifts become dramatic ones.
Information Asymmetry
Monopolies of Knowledge
The study of decisions in transactions where one party has more or better information than the other. This asymmetry creates an imbalance of power in transactions, which can sometimes cause the transactions to go awry, a kind of market failure in the worst case.
Information Bias
The tendency to seek more information even when it won't change your decision. More data feels productive but can delay action without improving outcomes.
Information Cascade
Informational Cascade · Herding
When network participants pass on information they assume to be true, but cannot know to be true, based on information on what other users are doing.
Ingroup Bias
Ingroup-Outgroup Bias · Ingroup Favoritism · Intergroup Bias
The pattern of favoring people who belong to your own group while being skeptical or dismissive of outsiders, often unconsciously.
Inner-Platform Effect
A system built within an existing platform (due to constraints, preferences, etc.) that has become so complex that it has become a poor replica of an existing platform.
Innsaei
Icelandic term for 'intuition', but can also mean 'the sea within' and more generally conveys a sense of inner awareness and ability to empathize with others from within one's own self.
Input Kludge
Garbage In · Garbage Out
The concept that flawed, incorrect, or nonsense input data produces flawed, incorrect, and nonsense output.
Insensitivity to Sample Size
Sample Size Neglect
The cognitive bias that occurs when people judge the probability of obtaining a sample statistic without respect to the sample size. In other words, variation is more likely in smaller samples, but people may not expect this.
Instrumental Conditioning
Operant Conditioning
A learning process through which the strength of a behavior is modified by reinforcement or punishment.
Intentionality Fallacy
Intentional Fallacy
The insistence that the ultimate meaning of an expression must be consistent with the intention of the person from whom the communication originated. For example, a work of fiction that is widely received as a blatant allegory must necessarily not be regarded as such if the author intended it not to be so.
Interface Bloat
Fat Interface · Refused Bequests
When an interface accumulates so many methods or options that it becomes unwieldy and nearly impossible to implement correctly. Simplicity is a feature.
Interface Segregation Principle
ISP
A software design rule holding that no client should be forced to depend on methods it does not use — large interfaces should be split into smaller, more specific ones so each client only knows about what it needs.
Introspection Illusion
A cognitive bias in which people wrongly think they have direct insight into the origins of their mental states, while treating others' introspections as unreliable.
Intuitive Vs. Reflective Beliefs
Intuitive beliefs defined in the architecture of the mind, formulated in an intuitive mental lexicon. Higher-order or "reflective" propositional attitudes are provided by other beliefs that describe the source of the reflective belief as reliable, or that provide explicit arguments in favour of the reflective belief.
Invariance
The property of remaining unchanged despite changes in conditions or perspective. In science and math, invariants reveal the deep structure beneath surface variation.
Invented Here
Not Invented There · Proudly Found Elsewhere
The tendency towards dismissing any innovation or less-than-trivial solution originating from inside an organization — typically because of lack of confidence in the staff.
Inverse Gambler's Fallacy
The fallacy of concluding, on the basis of an unlikely outcome of a random process, that the process is likely to have occurred many times before.
Inversion of Control
Hollywood Principle
A software design principle where a framework calls your code, rather than your code calling the framework. Often summarized as "don't call us, we'll call you."
Inverted Pyramid
A metaphor used by journalists and other writers to illustrate how information should be prioritized and structured in a text (e.g., a news report), typically following a pattern of most important/breaking to least-important/fully-detailed.
Ipse Dixit
Latin for "he said it himself" — an assertion without proof; or a dogmatic expression of opinion.
Irrelevant Speech Effect
The degradation of serial recall when speech sounds are presented, even if the list items are presented visually. The sounds need not be a language the participant understands, nor even a real language; human speech sounds are sufficient to produce this effect.
Is / Ought Problem
Hume's Law · Hume's Guillotine · Fact–Value Gap.
The tendency that many writers make claims about what ought to be (prescriptive), based on statements about what is (descriptive).
Isolation Effect
Von Restorff Effect
Predicts that when multiple homogeneous stimuli are presented, the stimulus that differs from the rest is more likely to be remembered.
Iteration
The repetition of a process in order to generate a sequence of outcomes — the outcome of each iteration is then the starting point of the next iteration.
Jakob's Law
User experience design principle that states that users expect websites or applications to follow the design patterns and conventions that they are already familiar with, to reduce cognitive load and increase usability.
Jevon's Paradox
Jevons paradox · Jevons effect · rebound effect · backfire effect
The observation that improvements in the efficiency of resource use often lead to increased total consumption of that resource rather than decreased consumption. As efficiency lowers the effective cost per unit, demand rises enough to offset or exceed the original savings.
Johari Window
Known Unknowns Vs. Unknown Unknowns
A framework for understanding self-awareness through a 2x2 matrix of what is known or unknown to oneself and to others, producing four quadrants: Open (known to all), Blind (seen by others but not oneself), Hidden (known to oneself but concealed), and Unknown (not yet recognized by anyone).
Joy of Missing Out (JOMO)
Contrast with the Fear of Missing Out (FOMO), JOMO is the experience of relief, delight, and lack of anxiety associated with \*not\* participating in every and all activities that in particular are captured and shared via social media.
Joy's Law
An aphorism that "no matter who you are, most of the smartest people work for someone else."
Jugaad
A non-conventional solution or hack to a problem — often both frugal in nature and demonstrating a degree of creativity.
Jump the Shark
The moment when something that was once popular no longer warrants the attention it previously received, particularly when attempts at publicity only serve to highlight its irrelevance.
Jury Rigging
Making improvised repairs using whatever tools and materials are available. The fix works, but it's not pretty — and it was never meant to be permanent.
Just-World Hypothesis
Just-World Fallacy
The cognitive bias that a person's actions are inherently inclined to bring morally fair and fitting consequences to that person, to the end of all noble actions being eventually rewarded and all evil actions eventually punished. In other words, the tendency to attribute consequences to a universal force that restores moral balance.
Kabuki
A classical Japanese dance-drama known for the stylization of its drama and for the elaborate makeup worn by some of its performers.
Kaizen
A management philosophy built on continuous, incremental improvement — making small, frequent adjustments across every aspect of an operation to steadily raise efficiency, quality, and morale.
Kalsarikännit
A Finnish term for drinking at home alone in your underwear, with no intention of going out. Elevated to a national concept — no shame, just comfort.
Kanban
A method to manage and improve work across systems, where work tasks are typically visualized to give participants a view of progress and process. This approach aims to manage work by balancing demands with available capacity.
Kanter's Law
The observation that every major project hits a messy middle phase where progress stalls and doubt creeps in. Perseverance through this valley is what separates success from abandonment.
Kardashev scale
A framework for ranking civilizations by how much energy they can harness — from a single planet's resources (Type I) to an entire galaxy's output (Type III) and beyond.
Keeper of the Fabric
The person in a family or community who preserves its stories, traditions, and connections across generations — the living thread that holds collective memory together.
Kettle Logic
Using multiple contradictory arguments to defend the same position, none of which are consistent with each other. Named after Freud's story of the borrowed kettle.
Keystone Species
A species that has a disproportionately large effect on its environment relative to its abundance. Such species are described as playing a critical role in maintaining the structure of an ecological community, affecting many other organisms in an ecosystem and helping to determine the types and numbers of various other species in the community.
Kinetic Depth Effect
The phenomenon whereby the three-dimensional structural form of an object can be perceived when the object is moving, such as a rotating wire shape cast onto a screen.
Kintsugi
Golden Repair · Kintsukuroi
Repairing broken pottery with lacquer mixed with powdered gold or silver, treating each crack as part of the object's history rather than something to hide. The flaw becomes the feature.
KISS
A design principle that most systems work best when kept simple rather than made complex. Simplicity should be a key goal, and unnecessary complexity should be avoided.
Kludge
Spaghetti Code · Jugaad
A workaround or quick-and-dirty solution that is clumsy, inelegant, inefficient, difficult to extend and hard to maintain, yet nonetheless is operational.
Knoll's Law of Media Accuracy
"Everything you read in the newspapers is absolutely true — except for that rare story of which you have firsthand knowledge." A wry reminder that media accuracy looks different from the inside.
Knolling
The process of arranging different objects so that they are at 90-degree angles from each other, and then often photographing them from above, but could also be used as a method for organizing, packing, and arranging more broadly.
Kobayashi Maru
No-Win Scenario
A training exercise in the Star Trek universe designed to test cadets in a no-win scenario. Captain Kirk 'wins' by altering the original conditions of the game — seen either as cheating or creative problem-solving.
Koyaanisqatsi
A vision of modern life as fundamentally out of balance — humanity's relationship with technology and nature seen as one of escalating disharmony, made iconic by the 1982 experimental film of the same name.
Kuleshov Effect
A film editing (montage) effect by which viewers derive more meaning from the interaction of two sequential shots than from a single shot in isolation.
Kulturbrille
The invisible cultural lens through which every person perceives and judges the world — an inherent bias shaped by one's own upbringing, values, and social norms that remains largely unnoticed in daily life.
Kurtosis Risk
In statistics and decision theory, the risk that results when a statistical model assumes the normal distribution, but is applied to observations that have a tendency to occasionally be much farther (in terms of number of standard deviations) from the average than is expected for a normal distribution.
Lagom
A Swedish philosophy of moderation and balance — not too much, not too little, but just the right amount.
Lasagna Code
Software with too many layers of abstraction stacked on top of each other, making it difficult to understand or modify any single piece.
Last Responsible Moment
LRM
Decision-making principle that suggests that the best time to make a decision is when the maximum amount of information is available, but not so late that the decision cannot be made in time to meet its intended purpose.
Lateral Thinking
Solving problems through an indirect and creative approach, i.e. using reasoning that is not immediately obvious and involving ideas that may not be obtainable by using only traditional step-by-step logic.
Lava Flow
Dead Code
Retaining undesirable code because removing it is too expensive or has unpredictable consequences.
Law of Good Continuation
The design aesthetic phenomenon where figures with edges that are smooth are more likely seen as continuous than edges that have abrupt or sharp angles.
Law of Jante
Scandinavian social code that emphasizes humility, conformity, and egalitarianism, and discourages individualism and self-promotion.
Law of Large Numbers
In probability theory, a theorem that describes the result of performing the same experiment a large number of times. According to the law, the average of the results obtained from a large number of trials should be close to the expected value, and will tend to become closer as more trials are performed.
Law of Prägnanz
Good Figure · Law of Simplicity
A fundamental principle of gestalt which says that people will perceive and interpret ambiguous or complex images as the simplest form(s) possible.
Law of Two-thirds
You can only optimize for two of three competing goals — price, quality, or speed — never all three at once.
Le Chatelier's Principle
Chatelier's Principle · The Equilibrium Law
The principle that when a system in equilibrium is disturbed, the system will adjust itself in such a way that the effect of the change will be reduced or moderated.
Less-is-Better Effect
A type of preference reversal that occurs when the lesser or smaller alternative of a proposition is preferred when evaluated separately, but not evaluated together.
Leveling and Sharpening
In memory, sharpening is usually the way people remember small details in the retelling of stories they have experienced or are retelling those stories. Leveling is when people keep out parts of stories and try to tone those stories down so that some parts are excluded.
Library of Babel
La Biblioteca de Babel
A thought experiment by Jorge Luis Borges imagining a vast library containing every possible arrangement of characters across 410 pages — most pages are gibberish, but somewhere within are every book ever written and every book that could be.
Lilliputians
Adjective connoting "small in size" or "trivial" — often used to refer to narrow outlooks and trivial perspectives.
Liminality
The quality of ambiguity that occurs in the middle of a rite of passage, where one no longer hold their pre-ritual status, but have not yet transitioned to the final state — a standing on the threshold.
Lindy Effect
The idea that the future life expectancy of some non-perishable things like a technology or an idea is proportional to their current age, so that every additional period of survival implies a longer remaining life expectancy.
Lingua Franca
Bridge Language · Trade Language · Vehicular Language
A shared language used for communication between people who do not share a native tongue — often a third language distinct from either speaker's mother tongue.
Liskov Substitution Principle
A software design principle holding that objects of a superclass should be replaceable with objects of a subclass without altering the correctness of the program.
Loaded Label
Loaded Language · Emotive Language
A term's connotations are relied on to sway the argument towards a particular conclusion, as opposed to an argument itself.
Local Vs. Global Optimum
Local Maximum · Local Minimum
A local optimum is the best solution within a nearby range of options; a global optimum is the best solution overall. Getting stuck at a local peak means missing the highest summit — a fundamental challenge in optimization, strategy, and everyday decision-making.
Long Game
The practice of considering the future implications of current choices in the context of future situations, where there might be short-term losses strategically made in favor of the potential for long-term gains down the road.
Long Now Thinking
Long Game
A notion of thinking which provides a counterpoint to what it views as today's "faster/cheaper" mindset and to promote "slower/better" thinking.
Long-Tail Distribution
In statistics, a model which describes a distribution of occurrences where a large portion of the distribution are far from the "head" or central part of the distribution. Often applied in a business, to apply to business models that can offer many different varieties of uncommon goods (Amazon or Netflix), as opposed to few varieties of common goods (Walmart).
Look Elsewhere Effect
Multiple Comparisons Problem
A phenomenon where an apparently statistically significant observation may have actually arisen by chance due to the sheer size of the parameter space to be searched.
Loss Aversion
The tendency to feel the pain of losing something more intensely than the pleasure of gaining something of equal value. Losses loom larger than gains.
Loss-Leader
A pricing strategy where a product is sold at a price below its market cost to stimulate other sales of more profitable goods or services.
Lottery Factor
Bus Factor
Aa measurement of the risk resulting from information and capabilities being lost or not being shared among team members. From the phrase, "in case they get hit by a bus."
Lucas Critique
The argument that you can't predict the effects of a new economic policy by looking at historical data alone, because people change their behavior in response to the policy itself. Past patterns break when the rules change.
Luck Surface Area
The phenomenon where when one engages in something they're excited about, they will naturally pull others into their orbit.
Lucubration
Studying or working late into the night by lamplight, or the intellectual work produced from such devoted effort.
Ludic Fallacy
The belief that the outcomes of non-regulated random occurrences can be encapsulated by statistics and modeling.
Lump of Labor Fallacy
Lump of Labour Fallacy · Fixed Work Fallacy
Mistaken belief that there is a fixed amount of work to be done in an economy, and therefore increasing automation or immigration will lead to higher unemployment, ignoring the potential for new jobs to be created.
MacGuffin
McGuffin
A plot device in the form of some goal, desired object, or another motivator that the protagonist pursues, often with little or no narrative explanation. The MacGuffin's importance to the plot is not the object itself, but rather its effect on the characters and their motivations.
Madeleine Moment
The instance one is bombarded by a flood of memories and experiences made conscious by the unexpected stimuli of a connected object or place — as in the madeleine that sparked Proust's memories of his childhood in "In Search of Lost Time."
Magic Quadrant
2x2 Matrix
A decision support technique of options plotted on a two-by-two matrix where the matrix diagram is a simple square divided into four equal quadrants. Each axis represents a decision criterion, such as cost or effort. Each axis is divided into two sections (example: low cost/high cost and easy/difficult).
Magic Strings
Implementing presumably unlikely input scenarios, such as comparisons with very specific strings, to mask functionality.
Magical Thinking
The belief that one's thoughts, wishes, or rituals can directly influence events in the world. From superstitions to prayer to "jinxing it" — the feeling that thinking something can make it so.
Major Vs. Minor Factors
Pareto Principle · 80/20 Rule
Major factors explain major portions of the results, where minor factors explain only minor portions.
Majority Illusion
The phenomenon where individuals systematically overestimate the prevalence of their current state (neighborhood, local environment) over the global knowledge of the states of others, which may accelerate the spread of choices, risky behaviors, social contagions.
Makers Vs. Manager's Schedule
Two divergent scheduling ideologies — the maker's schedule is one that allows for deep, uninterrupted, creative work, whereas the manager's schedule accounts for meetings, immediate tasks, and changing priorities.
Maladaptation
A trait that is more harmful than helpful — in contrast with an adaptation, which is more helpful than harmful.
Management by Objectives
MBO
A management approach focused on setting specific, measurable goals for employees. Effective for clarity, but risks reducing complex work to what's easily quantified.
Mandela Effect
False Memory Effect · Berenstain Bears Effect
A phenomenon in which large groups of people share the same false memory — such as many recalling Nelson Mandela dying in prison in the 1980s, when he was actually released in 1990 and died in 2013.
Market Pull Technology Policy
The term for when the government sets future standards beyond what the current market can deliver, and the market pulls that technology into existence.
Marshmallow Test
Delayed Gratification
A purported connection between self-regulation and long-term positive outcomes, where the ability to forego immediate rewards is evidence of a discipline that serves in many other beneficial areas of life.
Martha Mitchell Effect
The process by which a mental health professional labels the patient's accurate perception of real events as delusional, and therefore misdiagnoses accordingly.
Maslow's Hammer
Law of the Instrument · Golden Hammer
The over-reliance on a particular tool simply because that tool is either more immediately available or because it's more familiar.
Maslow's Hierarchy of Needs
Maslow used the terms ‘physiological', ‘safety', ‘belongingness' and ‘love', ‘esteem', ‘self-actualization', and ‘self-transcendence' to describe the pattern that human motivations generally move through, in a ranked and building fashion.
Matilda Effect
A bias against acknowledging the achievements of those women scientists whose work is attributed to their male colleagues.
Matthew Effect
Matthew Principle
The old adage "for to him who has, will more be given..." — that those with existing status, privilege, wealth, etc. stand to benefit even more from it, compared to those without starting resources. In other words,"the rich get richer and the poor get poorer."
Matutolypea
A state of extreme funk/irritability after waking up — i.e. getting up on the wrong side of the bed.
McCollough Effect
A phenomenon of human visual perception in which colorless gratings appear colored contingent on the orientation of the gratings. It is an aftereffect requiring a period of induction to produce it.
McGurk Effect
Perceptual phenomenon that demonstrates an interaction between hearing and vision in speech perception. The illusion occurs when the auditory component of one sound is paired with the visual component of another sound, leading to the perception of a third sound. The visual information a person gets from seeing a person speak changes the way they hear the sound.
McNamara Fallacy
Quantitative Fallacy
The fallacy of making decisions based solely on \*observable\* metrics, while ignoring all others.
Measurement Error
Observational Error
The difference between a measured value and the true value. Every measurement carries some degree of error — understanding its sources is key to good science.
Medium is the Message
The form of a medium embeds itself in any message it would transmit or convey, creating a symbiotic relationship by which the medium influences how the message is perceived.
Mens Rea
The mental element of a person's intention to commit a crime; or knowledge that one's action or lack of action would cause a crime to be committed.
Mental Accounting
Psychological Accounting
The tendency to treat money differently depending on where it came from or what it's earmarked for, even though all dollars are objectively equal.
Mental Model
An explanation of a thought process, typically in a more abstract form, about how something works in the real world.
Mere-Exposure Effect
The tendency to develop a preference for things simply because you've encountered them before. Familiarity breeds not contempt, but comfort.
Metcalfe's Law
A now standard law of network theory that states that the value of any given network is proportional to the square of the number of connected users of that system. In other words, more users increase the value of a network at an exponential rate.
Micromanagement
A style of management characterized by excessive observation, supervision, or other hands-on involvement from management.
Miller's Law
7±2 · Magical Number Seven Plus or Minus Two
The observation that the number of objects an average person can hold in working memory is about seven.
Mind Projection Fallacy
An informal fallacy where someone thinks that the way they see the world reflects the way the world really is.
Mind-Body Problem
A philosophical problem concerning the relationship between thought and consciousness in the human mind, and the brain as part of the physical body.
Minimum Viable Product
A product that has been targeted to be built with just enough features to gather validated learning about the product and its continued development and no more.
Misinformation Effect
Recall of specific memories are less accurate because of post-event information that in part over-writes or fills-in the specific memories (intentionally or not).
Misleading Vividness
Describing an occurrence in vivid detail, even if it is an exceptional occurrence, to convince someone that it is a problem.
Mismatch Conditions
Evolutionary Mismatch · Developmental Mismatch
Problems that are caused by organisms being imperfectly or inadequately adapted to novel environmental conditions.
Missing Letter Effect
The missing letter effect refers to the finding that, when people are asked to consciously detect target letters while reading text, they miss more letters in frequent, function words (e.g. the letter "h" in "the") than in less frequent, content words.
Misy Fa Lany
Malagasy expression, literally “it exists but it’s empty,” which is colloquially ‘out of stock,’ but also serves as a more philosophical notion of having the capacity and expectation to have something, but to not currently be in possession of that thing.
Mnemonic Device
A learning technique that aids information retention and retrieval in memory by making use of connected encoding, and retrieval cues.
Möbius strip
Möbius Band
A surface with only one side and only one boundary (as a ring of paper that has been cut, one part turned 180 degrees, and reassembled), making it unorientable.
Modality Effect
The finding that how information is presented — visually, audibly, or otherwise — affects how well it's learned and remembered. The medium shapes the message.
Modifiable Areal Unit Problem (MAUP)
MAUP
A source of statistical bias where point-based measures of spatial phenomena are aggregated into districts, (such as population density or illness rates), and the resulting summary values (e.g., totals, rates, proportions, densities) are arbitrarily influenced by both the shape and scale of the aggregation unit.
Modularity
The degree to which a system's components may be separated and recombined, often with the benefit of flexibility and variety in use.
Modus Operandi
M.O.
Someone's habits of working, particularly in the context of business or criminal investigations.
Money Illusion
Price Illusion
The tendency of people to think of currency in nominal, rather than real, terms. In other words, the numerical/face value (nominal value) of money is mistaken for its purchasing power (real value) at a previous point in the general price level (in the past).
Monopsony
A market structure in which a single buyer substantially controls the market as the major purchaser of goods and services offered by many would-be sellers — the inverse of a monopoly.
Monte Carlo Simulation
Monte Carlo Method
Algorithmic approach for building simulations and predictive models where the intervention of random variables makes them hard to predict in more standard models.
Mood Congruent Memory Bias
The tendency to more easily recall memories that match your current emotional state. When you're sad, sad memories surface more readily — and vice versa.
Moonshot
Moon Shot
An ambitious, exploratory and ground-breaking project undertaken without any expectation of near-term profitability or benefit and also, perhaps, without a full investigation of potential risks and benefits.
Moore's Law
The observation that the number of transistors in a dense integrated circuit doubles approximately every two years — an empirical trend that has held for decades and driven exponential growth in computing power.
Moral Hazard
The phenomenon of taking more risks because someone or something else bears the cost of those risks.
Moral Luck
The paradox that people are held morally responsible for outcomes significantly shaped by factors beyond their control — even though most ethical frameworks assume moral judgment should depend only on what a person freely chose.
Moravec's Paradox
An observation in artificial intelligence research that high-level reasoning requires relatively little computation, while low-level sensorimotor skills like perception and mobility demand enormous computational resources.
Mosaic Effect
Separate pieces of information, that by themselves have limited usability, become important and/or revealing when combined. Of particular importance in digital confidentiality and privacy.
Most Advanced Yet Acceptable (MAYA)
An industrial design principle which seeks to give users the most advanced design, but not more advanced than what they were able to accept and embrace.
Most Respectful Interpretation
Principle of Charity
An attitude of assuming positive intent, as opposed to looking for alternate or disingenuous motivations.
Motte-and-Bailey Fallacy
Motte and Bailey Doctrine
The fallacy where an arguer conflates two similar positions — one modest and easy to defend (the "motte") and one much more controversial (the "bailey"). The arguer advances the controversial position, but when challenged, they insist that they are only advancing the more modest position.
Mozart Effect
The notion that listening to Mozart (and similar classical music) makes one smarter and can improve test scores — though not scientifically verified.
Munchausen Syndrome
Factitious Disorder Imposed on Self
A factitious disorder wherein those affected feign disease, illness, or psychological trauma to draw attention, sympathy, or reassurance to themselves.
Murphy's Law
Sod's Law · Finagle's Law
The observation that if something can go wrong, it eventually will. A reminder to design for failure and plan for the unexpected rather than assuming the best case.
Mushroom Management
Pseudo Analysis · Blind Development
A management concept where workers are not given insight to the processes, priorities, or even the purpose of the company, and are simply given tasks to accomplish without context. The term itself alludes to mushroom cultivation of "being kept in the dark and fed bullshit."
Mutatis Mutandis
Acknowledging that a comparison being made requires certain alterations that don't need to be stated but they will be made.
Mutually Assured Destruction
MAD
A military doctrine holding that when two adversaries each possess enough destructive power to annihilate the other, neither side will strike first — because doing so guarantees their own destruction in retaliation.
Naïve Cynicism
The tendency to assume other people are more selfishly motivated than they actually are. We expect bias in others while remaining blind to our own.
Naïve Realism
The human tendency to believe that we see the world around us objectively, and that people who disagree with us must be uninformed, irrational, or biased.
Name-Letter Effect
The tendency of people to prefer the letters in their name over other letters in the alphabet.
Narcissistic Trespass
Term used to describe the violation of personal boundaries and invasion of privacy by individuals with narcissistic tendencies or personality disorder, often causing emotional harm and psychological distress to their victims.
Nash Equilibrium
A state in a strategic game where no player can improve their outcome by changing strategy alone. Everyone is doing their best given what everyone else is doing — even if the collective result isn't optimal.
Natural Selection
The differential survival and reproduction of individuals due to differences in phenotype. It is a key mechanism of evolution, the change in heritable traits of a population over time.
Nature Vs. Nurture
A debate about human behavior as determined by a person's genes (nature), or by the environment during a person's life and upbringing (nurture).
Negative Capability
The capacity to remain in uncertainty, mystery, and doubt without grasping for definitive answers — an intellectual openness that John Keats considered essential to creative greatness.
Negativity Bias
Negativity Effect
The notion that, even when of equal intensity, things of a more negative nature (e.g. unpleasant thoughts, emotions, or social interactions; harmful/traumatic events) have a greater effect on one's psychological state and processes than neutral or positive things.
Neglect of Probability
Base Rate Neglect · Probability Neglect
The tendency to disregard probability when making a decision under uncertainty. Small risks are typically either neglected entirely or hugely overrated.
Neophilia
A strong attraction to novelty and new experiences. Neophiles thrive on change and are drawn to the unfamiliar — sometimes at the expense of depth or commitment.
Network Effect
The effect of the value of a product or service where it is dependent on the number of others using it.
Newton's Flaming Laser Sword
Alder's Razor
Philosophical razor asserting that what cannot be settled by experiment is not worth debating — a stricter position than Occam's Razor, reflecting the view that disputes without observable consequences fall outside meaningful discourse.
Next-in-Line Effect
The phenomena of people being unable to recall information concerning events immediately preceding their turn to perform.
Nietzschean Affirmation
A concept in the philosophy of Friedrich Nietzsche which argues for an affirmation of life itself, despite its troubles and pains.
Niksen
The practice of deliberately doing nothing — sitting idle, staring out a window, or letting your mind wander without any productive goal.
NIMBY - Not in My Back Yard
An attitude of opposition to development projects in one's community. While defended as Jane Jacobs-style neighborhood preservation, it can often be used to safeguard expensive real-estate, maintain "aesthetics", and perpetuate social inequality.
Ninety-Ninety Rule
90-90 Rule
The adage, often in computer programming, that the first 90 percent of the code in a project accounts for the first 90 percent of the development time, and the remaining 10 percent of the code accounts for the other 90 percent of the development time. In other words, the tendency to underestimate the amount of time to complete a project when it is "nearly done".
Nirvana Fallacy
Perfect Solution Fallacy
Rejecting a practical solution because it isn't perfect. By comparing real options to an impossible ideal, nothing ever measures up.
No True Scotsman
The fallacy of attempting to make a generalization true by changing the generalization to exclude a counterexample.
Noble Cause Corruption
Moral Credential Effect
Confidence in one's self-image tends to make one less worried about the consequences of subsequent immoral behavior, thus making one more likely to make immoral choices.
Noosphere
Noösphere
The sphere of thought encircling the earth that has emerged through evolution as a consequence of growth in complexity and consciousness — an evolution beyond the geosphere (inanimate matter) and the biosphere (biological life).
Normalcy Bias
Normality Bias
A belief people hold when facing a disaster which causes them to underestimate both the likelihood of a disaster and its possible effects, because people believe that things will always function the way things normally have functioned.
North Star
A guiding reference point — a fixed, clear, and durable goal that keeps a team or strategy oriented through uncertainty and change.
Not Invented Here
NIH Syndrome
The tendency for organizations towards reinventing the wheel rather than adopting and adapting an existing, adequate solution.
Novelty Effect
The tendency for performance to initially improve when new technology is instituted, not because of any actual improvement in learning or achievement, but in response to increased interest in the new technology.
Nuclear Option
An extreme measure of last resort that may solve an immediate problem but carries severe collateral costs — named for the idea that, like a nuclear strike, the fallout affects everyone.
Nudge
A notion that positive reinforcement and indirect suggestions as ways to steer or influence the behavior and decision making of groups or individuals (while still preserving freedom of choice).
Obliteration by Incorporation
OBI
The phenomenon that occurs when at some stage of development, certain ideas become so universally accepted and commonly used that their contributors are no longer cited.
Observer's Illusion of Transparency
Illusion of Transparency
The tendency for people to overestimate the degree to which their personal mental state is known by others. Additionally, a tendency for people to overestimate how well they understand others' personal mental states.
Occam's Razor
Ockham's Razor · Law of Parsimony
A problem-solving principle which says that all else being equal, the simplest solution is more often the correct one.
Off-By-One Error
Programming mistake that occurs when a programmer incorrectly references or iterates through an array or loop, resulting in the code either skipping over or repeating one element.
Omission Bias
The tendency to judge harmful actions as worse, or less moral than equally harmful omissions (inactions) because actions are more obvious than inactions.
Omotenashi
A philosophy of hospitality centered on anticipating guests' needs and fulfilling them wholeheartedly, without pretense or expectation of anything in return.
Onus Probandi
Shifting the Burden of Proof
The burden of proof is on the person who makes the claim, not on the person who denies (or questions the claim).
OODA Loop
A four-step decision-making framework — Observe, Orient, Decide, Act — originally developed for military strategy. The faster you cycle through the loop, the greater your advantage.
Open-Closed Principle
Software design principle that states that software entities should be open for extension but closed for modification, meaning that they should be designed in a way that allows for easy addition of new functionality without changing the existing code.
Opportunity Cost
The value of the best alternative forgone where, given limited resources, a choice needs to be made between several mutually exclusive alternatives. Assuming the best choice is made, it is the ‘cost' incurred by not enjoying the benefit that would have been had by taking the second-best available choice.
Optimism Bias
Unrealistic Optimism
Causes a person to believe that they are at a lesser risk of experiencing a negative event compared to others.
Order of Magnitude
A way of expressing how large a number is by which power of ten it is closest to — used for rough comparison, where a difference of one order of magnitude means roughly a tenfold difference.
Organizational Debt
The interest companies pay when their structure, policies, and culture stay fixed as the world changes — i.e. the accumulation of non-investment towards long-term planning.
Orientation Sensitivity
A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.
Orthogonality
A design principle where components of a system are independent, so changing one doesn't affect the others. Orthogonal systems are easier to understand, test, and modify.
Ostrich Effect
In behavioral finance, the attempt made by investors to avoid negative financial information.
Ouroboros
The symbol and idea of a snake eating its own tail, often interpreted as a cycle of rebirth and renewal.
Outcome Bias
An error made in evaluating the quality of a decision when the outcome of that decision is already known.
Outgroup Homogeneity
Outgroup Homogeneity Effect · Outgroup Homogeneity Bias
The tendency for the perception of out-group members as more similar to one another than are in-group members, e.g. "they are alike; we are diverse."
Outlier
An observation point that is distant from other observation, due perhaps to variability in the measurement, or perhaps an indication of experimental error.
Outside Context Problem
A problem without precedent that does not fit within existing problem sets or models of understanding — the kind of problem "most civilizations would encounter just once, and which they tended to encounter rather in the same way a sentence encountered a full stop."
Overconfidence Effect
Overconfidence Bias
A person's subjective confidence in their judgements are greater than the objective accuracy of those judgements.
Overengineering
Building something far more complex or robust than the situation requires. The extra effort adds cost and rigidity without meaningful benefit.
Overjustification Effect
When an expected external incentive such as money or prizes decreases a person's intrinsic motivation to perform a task.
Overton Window
Range of ideas tolerated in public discourse, according to current climates that will tend to exclude extreme perspectives.
Overwhelming Exception
An informal fallacy of generalization, where a generalization is accurate, but comes with one or more qualifications which eliminate so many cases that what remains is much less impressive than the initial statement might have led one to believe.
Pace Layering
Understanding the relationship between components of complex systems where interactions between the components occur at different "paces" of evolution. The categories are nature, culture, governance, infrastructure, commerce, and fashion.
Palavering
Palaver
Extended deliberation or negotiation aimed at reaching consensus through open dialogue, though now often used informally to mean excessive, drawn-out, or unnecessary talk and fuss.
Pandora's Box
An artifact in Greek mythology where an object that is originally seen as a gift turns out to in fact be a curse. The only thing remaining at the bottom of Pandora's Box is 'Hope.'
Panopticon
An experimental laboratory in which behavior could always be observed, and therefore modified — ultimately a symbol of a society of surveillance and discipline.
Parachute Paradigm
Situation where a common belief or practice is not properly scrutinized or tested because it is widely accepted and assumed to be effective, often leading to ineffective or even harmful outcomes.
Paradigm Shift
A fundamental change in the basic concepts and experimental practices of a scientific discipline.
Paradox
A statement that, despite apparently valid reasoning from true premises, leads to an apparently-self-contradictory or logically unacceptable conclusion.
Paradox of Choice
Overchoice
The observation that having too many options can lead to anxiety, decision paralysis, and reduced satisfaction — and that limiting choices often produces better outcomes.
Pareidolia
A psychological phenomenon in which the mind responds to a stimulus, usually an image or a sound, by perceiving a familiar pattern where none exists.
Pareto Efficiency
A state of allocation of resources in which it is impossible to make any one individual better off without making at least one individual worse off.
Pareto Principle
80/20 Rule · Law of the Vital Few
The observation that for many situations, roughly 80% of the effects come from 20% of the causes.
Parkinson's Law
The observation that work expands to fill the time available for its completion. Give someone a week for a two-hour task, and it will somehow take a week.
Part-list Cuing Effect
Memory Inhibition
The ability not to remember irrelevant information. Scientifically speaking, memory inhibition is a type of cognitive inhibition, which is the stopping or overriding of a mental process, in whole or in part, with or without intention. Also, an adaptive process, as it is essential not only to activate the relevant information, but also to inhibit irrelevant information.
Parti Pris
The guiding concept or big idea behind a design, often expressed as a simple diagram or statement. In architecture, it's the core move everything else follows.
Path Dependence
How the set of decisions one faces for any given circumstance is limited by the decisions one has made in the past or by the events that one has experienced, even though past circumstances may no longer be relevant.
Pendulum Swing
A theory suggesting that trends in culture, politics, etc., tend to swing back and forth between opposite extremes, much like the pendulum of a lock.
Perceptual Blindness
Inattentional Blindness
Lack of attention that is not associated with any physical or instrumental defects — where objects or events that are unexpected and should be easy to notice simply are not.
Perceptual Time Dilation
Kappa Effect
A temporal perceptual illusion where in perceiving a sequence of consecutive stimuli, subjects tend to overestimate the elapsed time between two successive stimuli when the distance between the stimuli is sufficiently large, and to underestimate the elapsed time when the distance is sufficiently small.
Performance Vs. Preference
The phenomenon where preferences are not always aligned by more efficient performance, i.e. designs that help people perform optimally are often not the same as the designs that people find most desirable. For example, the Dvorak keyboard allows for 30% improved typing efficiency, yet people continue to prefer the QWERTY keyboard layout.
Perpetual Expected Place Effect
The tendency to show places as a wider audience might expect to see them, skewing towards stereotype and cliché, as opposed to a more honest, modern, or nuanced showing. This is most often demonstrated in films and television.
Perruchet Effect
A psychological phenomenon in which a dissociation is shown between conscious expectation of an event and the strength or speed of a response to the event.
Pessimism Bias
The tendency to overestimate the likelihood and severity of negative outcomes, particularly prominent in people experiencing anxiety or depression.
Peter Principle
The idea that employees rise to the rank just beyond their competency, as they are evaluated on performance to their current role and not their intended one — at which point they cease to be promoted.
Petitio Principii
Begging the Question
A logical fallacy where the conclusion is smuggled into the premise. The argument assumes the very thing it's supposed to prove.
Physical Attractiveness Stereotype
Attractiveness Bias
A tendency, described by psychologists, to assume that people who are physically attractive also possess other socially desirable personality traits.
Physics Envy
A critique of disciplines like economics, sociology, or psychology for chasing the mathematical precision and predictive power of physics, often at the cost of oversimplifying their own subject matter.
Picture Superiority Effect
The finding that images are far more likely to be remembered than words alone. If you want something to stick, show it — don't just say it.
Pizza Effect
Hermeneutical Feedback Loop · Re-enculturation
The phenomenon of elements of a culture being transformed or more fully embraced elsewhere, and then _re_-imported to the original culture with a nuance of the foreign culture's interpretation.
Placebo Effect
The phenomenon where a patient is given a decoy intervention (sugar pill, fake surgery, etc. — the 'placebo'), where they believe they are receiving a 'real' intervention, and they in fact demonstrate measurable positive clinical outcomes.
Planck's Principle
The view that scientific change does not occur because individual scientists change their mind, but that successive generations of scientists have different views.
Planned Obsolescence
Built-In Obsolescence
A policy of planning or designing a product with an artificially limited useful life, so it will become obsolete (that is, unfashionable or no longer functional) after a certain period of time.
Planning Fallacy
A phenomenon in which predictions about how much time will be needed to complete a future task display an optimism bias and underestimate the time needed.
Plato's Cave
Allegory of the Cave · Platonic Ideal
An analogy from the Greek Philosopher Plato in describing reality as a fire that casts light on the walls of the cave, where humans can only see the shadows of that reality. The analogy suggests that the human condition is forever bound to the impressions that are received through the senses but will never know the "true" reality.
Poison Pill
Shareholder Rights Plan
In business, a type of defensive tactic used by a corporation's board of directors against a takeover. Typically, such a plan gives shareholders the right to buy more shares at a discount if one shareholder buys a certain percentage or more of the company's shares.
Poisoning the Well
Presenting adverse information about a target person with the intention of discrediting everything that the target person says.
Poka-Yoke
Mistake-Proofing · Inadvertent Error Prevention
Mechanism built into a process that helps an equipment operator avoid mistakes, thereby eliminating product defects by preventing, correcting, or drawing attention to human errors as they occur.
Polythetic Entitation
The argument that in biological classification, no single entity or characteristic is without exception simultaneously sufficient and necessary for group membership.
Pomodoro Technique
Time management technique that uses a timer to break work down to regular intervals, typically 25 minutes, separated by short breaks.
Population Thinking
An appeal towards a framework of thinking in terms of populations and variation among individuals as opposed to individuals as central representative types.
Porter's Five Forces Analysis
Framework for analyzing business competition, consisting of 'horizontal' competition: threat of substitutes, threat of rivals, and threat of new entrants; and 'vertical' competition: bargaining power of suppliers, and bargaining power of customers.
Positive Feedback
A process that occurs in a feedback loop in which the effects of a small disturbance on a system include an increase in the magnitude of the perturbation.
Positivity Effect
Age-Related Positivity Effect
The age-related tendency to favor positive over negative information in attention and memory, with older adults disproportionately attending to and recalling positive stimuli compared to younger adults.
Possibility Space
The range of all possible outcomes in a given scenario, which helps to illuminate not only likely outcomes, but patterns in less common outcomes as well.
Post Hoc Ergo Propter Hoc
X happened, then Y happened; therefore, X caused Y — an example of a time sequence implying causation.
Post-purchase Rationalization
Choice-Supportive Bias
A cognitive bias describing a tendency to retroactively ascribe positive attributes to an option one has selected — for example, in assigning positive values to a purchase that was recently made.
Potemkin Village
A construction built solely to deceive others into believing that a situation is better than it really is.
Potlatch
A ceremonial feast practiced by Indigenous peoples of the Pacific Northwest Coast involving elaborate gift-giving, oratory, and sometimes destruction of wealth, serving to redistribute resources and reinforce kinship obligations.
Power Law
Pareto Distribution · Zipf's Law
A functional relationship between two quantities, where a relative change in one quantity results in a proportional relative change in the other quantity, independent of the initial size of those quantities.
Pratfall Effect
The tendency for attractiveness to increase or decrease after an individual makes a mistake, depending on the individual's perceived ability to perform well in a general sense.
Predator Satiation
Predator Saturation
An adaptation in which prey briefly occur at high population densities which overwhelms and satisfies predators thereby reducing the probability of an individual prey being eaten. The most notable example of this are the periodic cicadas.
Prediction Error Minimization
The cognitive notion that our brains are fundamentally trying to minimize errors concerning their own predictions of the incoming sensory stream.
Prejudice
Bigotry · Tribalism
An affective feeling towards a person or group member based solely on that person's group membership.
Premature Optimization
The notion from computer science that one should not spend an inordinate amount of time trying to optimize or refactor code prior to understanding where it becomes clear where the bottlenecks and slowdowns are going to be.
Premortem
Pre-Mortem
A managerial strategy in which a project team imagines that a project or organization has failed, and then works backward to determine what potentially could lead to the failure of the project or organization.
Present Value
Present Discount Value
The current worth of an expected future payment or income stream, discounted at an appropriate interest rate. A dollar today is worth more than a dollar tomorrow, because today's dollar can be invested to earn a return.
Presentism
Historian's Fallacy
Judging historical actions, people, or events by present-day moral standards, values, and cultural norms rather than understanding them within the context of their own time.
Preserving Optionality
Real Options
A strategy of keeping one's options open and available as long as possible (resisting the urge to choose too soon), while uncertainties can still possibly be clarified.
Prevalence Effect
Low-Prevalence Effect
The phenomenon that one is more likely to miss (or fail to detect) a target with a low prevalence (or frequency) than a target with a high prevalence or frequency.
Price Elasticity
A measure of the responsiveness an economic variable is to a change in another variable, such as the relationship between lowering the price of a product and seeing how much more of it will sell as a result.
Priming
A technique whereby exposure to one stimulus influences a response to a subsequent stimulus, without conscious guidance or intention.
Primrose Path
An expression for a way of life that is thought to be easy and pleasant, but in fact, leads to a negative result.
Principle of Least Astonishment
Law of Least Surprise · POLA · POLS
The notion that a component of a system should behave in a way that most users will expect it to behave; the behavior should not astonish or surprise users.
Principle of Least Effort
Principle of Least Action · Cognitive Miser
People and systems naturally choose the path of least resistance and cease once acceptable results are found or achieved — holds regardless of experience or proficiency of the person or system.
Priority Inversion
A scenario in scheduling in which a high priority task is indirectly preempted by a lower priority task effectively inverting the relative priorities of the two tasks.
Prisoner's Dilemma
A standard example of a game analyzed in game theory that shows why two completely ‘rational' individuals might not cooperate, even if it appears that it is in their best interests to do so.
Pro-Innovation Bias
The assumption that all innovations are inherently beneficial and should be rapidly adopted by everyone in a social system, often ignoring potential disadvantages, risks, or the need for modification.
Processing Difficulty Effect
Disfluency Effect
The observation that information that takes longer to read and is thought about more is more easily remembered.
Programming by Permutation
Programming by Accident · Programming by Coincidence
Trying random changes to code until something works, without understanding why. Sometimes called "trial and error debugging" — effective by accident, fragile by nature.
Progressive Disclosure
An interaction design technique often used in human computer interaction and journalism to help maintain the focus of a user's attention by reducing clutter, confusion, and cognitive workload.
Prominence-Interpretation Theory
The usability observation that people determine a site's credibility by judging prominent attributes of the site that grab their attention.
Proof by Assertion
Argument from Repetition · Argumentum ad Nauseam · Argumentum ad Infinitum
A fallacy where a proposition is repeatedly restated regardless of contradiction, and is thought to gain from that repetition.
Proportionality Bias
Major Event–Major Cause Heuristic
The tendency to believe that big events must necessarily have big causes — a belief often seen in conspiracy-theory thinking as a justification for hidden coordination and groups.
Prosecutor's Fallacy
A fallacy of statistical reasoning, typically used by the prosecution to argue for the guilt of a defendant during a criminal trial.
Prospect Theory
A model of how people actually make decisions under risk — not rationally, but by weighing potential losses more heavily than equivalent gains. We're not calculating expected value; we're feeling our way through.
Prospect-Refuge
A theory that suggests that spaces we find most acceptable to be in present us with great opportunity, yet we must be in a place of safety at the time, i.e. "to see without being seen."
Prototyping
An early sample, model, or release of a product built to test a concept or process or to act as a thing to be replicated or learned from.
Proving Too Much
Using a form of argument that, if it were valid, could be used to reach an additional, invalid conclusion.
Proximate Vs. Root Cause
A proximate cause is the event most immediately responsible for an observed result, while a root (or ultimate) cause is the deeper, underlying reason it occurred. Distinguishing between the two is central to analysis in law, engineering, medicine, and biology.
Proxy
Proxy Variable
A variable that is not in itself directly relevant, but that serves in place of an unobservable or immeasurable variable.
Proxy War
A conflict between two parties (typically used for nations) where neither party directly engages the other, and instead finds themselves battling in a third location, such as another nation, platform, or market.
Pseudocertainty Effect
The tendency to treat an outcome as certain when it's merely probable, especially when framed as eliminating risk. Perceived certainty distorts decisions.
Psychological Calories
Describes the mental effort and energy required to process and cope with the various stressors and demands of daily life, and how this can lead to decision fatigue and burnout.
Psychologist's Fallacy
An observer assumes the objectivity of their own perspective when analyzing a behavioral event.
Publication Bias
A bias in academic research that favors the publishing of novel or interesting results (at the expense of 'null' results) — which skews the publishing literature.
Punctuated Equilibrium
A theory in evolutionary biology that once species appear in the fossil record the population will become stable, showing little evolutionary change for most of its geological history, save for periodic eras of massive change and diversity.
Pygmalion Effect
Rosenthal Effect
The phenomenon where higher expectations placed on someone actually lead to improved performance. What you expect of people shapes what they become.
Pyramid Scam
Pyramid Scheme
A business model that recruits members via a promise of payments or services for enrolling others into the same scheme (rather than supplying investments or sale of products or services). As recruiting multiplies, recruiting becomes quickly impossible, and most members are unable to profit — making them ultimately unsustainable (and often illegal).
Pyrrhic Victory
A victory that inflicts such a devastating toll on the victor that it is tantamount to defeat.
Pyt
Pyt Med Det
A Danish interjection — roughly "don't worry about it" or "oh well" — expressing the cultural practice of letting go of small frustrations and resetting one's attitude.
Qualia
The individual instances of subjective, conscious experience, such as how one perceives of taste, or of color.
Questionable Cause
Post Hoc Ergo Propter Hoc · False Cause
The confusion of association with causation, either by inappropriately deducing (or rejecting) causation or a broader failure to properly investigate the cause of an observed effect.
Quid Pro Quo
A Latin phrase used in English to mean an exchange of goods or services, in which one transfer is contingent upon the other.
Quipu
Khipu · Talking Knots
Recording devices fashioned from strings and knots, historically used by a number of cultures particularly in the region of Andean South America.
R0
The average number of people one infected person will pass a disease to. An R0 above 1 means an epidemic grows; below 1, it fades. A simple number that captures how contagious a disease really is.
Race Hazard
A flaw in system design where the outcome depends on the timing or sequence of uncontrollable events. When two processes collide, unpredictable things happen.
Raising the Bar
Moving the Goalposts
An argument in which evidence presented in response to a specific claim is dismissed and some other (often greater) evidence is demanded.
Ranked-Choice Voting
Instant-Runoff Voting
A voting system where voters rank candidates in order of preference instead of picking just one. If no candidate wins a majority, the lowest-ranked is eliminated and those votes redistribute until someone does.
Rashomon Effect
When the same event is given contradictory interpretations by different individuals involved.
Reasoning from First Principles
A reasoning method that breaks down complex problems to their most basic, self-evident assumptions, then builds understanding back up step by step.
Recall Bias
Reporting Bias
A systematic error caused by differences in the accuracy or completeness of the recollections retrieved recalled by study participants regarding events or experiences from the past. For example, in studies of risk factors for cancer, people who have had the disease may search their memories more thoroughly than members of the unaffected control group.
Recency Bias
The tendency to weigh recent events or information more heavily than earlier ones, regardless of their actual significance.
Recency Illusion
The belief or impression that something (typically a word or language usage), is of recent origin when it is long-established.
Reciprocal Altruism
A behavior whereby an organism acts in a manner that temporarily reduces its fitness while increasing another organism's fitness, with the expectation that the other organism will act in a similar manner at a later time.
Recognition Over Recall
The observation that showing users things they can recognize improves usability over needing to recall items from scratch because the extra context helps users retrieve information from memory.
Recursion
Tautology
When something is defined in terms of itself — a function that calls itself, a story within a story. A powerful pattern in computing, mathematics, and thought.
Red Pill Vs. Blue Pill
The red pill and its opposite, the blue pill, are a popular cultural meme, a metaphor representing the choice between knowledge, freedom, uncertainty and the brutal truths of reality (red pill), and then security, happiness, beauty, and the blissful ignorance of illusion (blue pill).
Red Queen Hypothesis
Evolutionary theory that suggests organisms must constantly evolve and adapt simply to maintain their fitness and survive in an ever-changing and competitive environment, inspired by a passage in Lewis Carroll's Through the Looking-Glass.
Referential Fallacy
Reification · Fallacy of Misplaced Concreteness · Hypostatization
Assuming all words refer to existing things and that the meaning of words reside within the things they refer to.
Region-beta Paradox
A counterintuitive pattern in which people recover faster from intense negative experiences than from mild ones, because intense distress triggers powerful coping mechanisms that milder discomfort never activates.
Regression Fallacy
Ascribes cause where none exists — the flaw is failing to account for natural fluctuations, often used as a post-hoc fallacy.
Regression Toward the Mean
The statistical tendency that for any event where luck or probability plays a role, the extreme outcomes are followed by outcomes closer to the actual average.
Regressive Bias
Central Tendency Bias · Contraction Bias
The tendency to remember high values and high likelihoods/probabilities/frequencies lower than they actually were and low ones higher than they actually were.
Reinventing the Wheel
Failing to adopt an existing solution and instead adopting or building a custom solution which performs the same function. "Reinventing the Square Wheel" refers to to the same failure, only where the solution performs worse than the existing solution.
Relative Deprivation
The feeling of disadvantage that comes not from objective lack but from comparison — perceiving that you have less than the people or groups around you, or less than you feel entitled to.
Reminiscence Bump
The tendency for older adults to have increased recollection for events that occurred during their adolescence and early adulthood.
Representative Realism
Reality Tunnel
A theory that, with a subconscious set of mental filters formed from beliefs and experiences, every individual interprets the same world differently, hence "Truth is in the eye of the beholder".
Representativeness Heuristic
Judging probability by how closely something resembles a typical example, rather than by actual statistics. It's why people expect coin flips to "even out" and why stereotypes feel like predictions.
Res Ipsa Loquitur
In the common law of torts, res ipsa loquitur (Latin for "the thing speaks for itself") is a doctrine that infers negligence from the very nature of an accident or injury in the absence of direct evidence on how any defendant behaved.
Resource Curse
Paradox of Plenty · Poverty Paradox
The phenomenon of the seeming paradox that countries and regions with an abundance of natural resources (such as fossil fuels and certain minerals) tend to have less economic growth, less democracy, and worse development outcomes than countries with fewer natural resources.
Respondeat Superior
A legal doctrine holding that an employer or principal is responsible for the actions of their employees or agents performed within the scope of their duties.
Response Bias
A wide range of cognitive biases that influence the responses of participants away from an accurate or truthful response.
Restraint Bias
The tendency for people to overestimate their ability to control impulsive behavior. An inflated self-control belief may lead to greater exposure to temptation, and increased impulsiveness.
Restraints Vs. Constraints
Restraint is where something holds itself back from doing something, where constraint is a limitation that is built into one’s environment.
Retrospective Determinism
Creeping Determinism
The argument that because an event has occurred under some circumstance, the circumstance must have made its occurrence inevitable.
Revealed Preference
A method of analyzing choices made by individuals, mostly used for comparing the influence of policies on consumer behavior — and assumes that the preferences of consumers can be revealed by their purchasing habits.
Revenge Bedtime Procrastination
Phenomenon in which people who don’t have much control over their daytime life refuse to sleep early in order to regain some sense of freedom during late night hours.
Revenge Effect
When a technology produces the opposite effect of its intended purpose, such as antibiotics that breed resistant bacteria or security systems that generate so many false alarms they reduce actual vigilance.
Reverse Psychology
Reactance
A technique involving the assertion of a belief or behavior that is opposite to the one desired, with the expectation that this approach will encourage the subject of the persuasion to do what actually is desired.
Reversible Vs. Irreversible Decisions
The two types of decision consequences, where reversible decisions can be unwound in a reasonable period of time, and an irreversible decision that are usually difficult or impossible to reverse.
Rhyme-As-Reason Effect
Eaton-Rosen Phenomenon
A cognitive bias whereupon a saying or aphorism is judged as more accurate or truthful when it is rewritten to rhyme.
Right to Forget
The notion that individuals have a right to determine the development of their life in an autonomous way, without being perpetually or periodically stigmatized as a consequence of a specific action performed in the past.
Ringelmann Effect
The tendency for individual members of a group to become increasingly less productive as the size of their group increases.
Risk Compensation
Peltzman Effect
A theory which suggests that people typically adjust their behavior in response to the perceived level of risk, becoming more careful where they sense greater risk and less careful if they feel more protected.
Rock Theory
The observation that we handle life's large disruptions ("boulders") with resolve, but let small annoyances ("pebbles") accumulate unnoticed. Mindfully attending to the small rocks builds the resilience we reserve for the big ones.
Rosetta Stone
A critical clue or framework that unlocks understanding of something previously incomprehensible.
Rosy Retrospection
Pollyanna Principle
A tendency to remember the past more positively than it actually was, judging earlier experiences as better than they seemed at the time.
Rubber Ducking
Rubber Ducking
A debugging method in software development where a programmer explains their code line-by-line to an inanimate object, such as a rubber duck, to identify errors through the process of articulation.
Rule of Thirds
A rule of thumb which applies to the process of composing well-design visual images such as designs, films, paintings, and photographs.
Rumpelstiltskin Effect
The phenomenon where giving something a name — a fear, a feeling, a diagnosis — reduces its power and makes it feel more manageable.
Rumsfeld's Rule
The pragmatic principle that "you go to war with the army you have, not the army you wish you had." Act with what's available rather than waiting for ideal conditions.
Russell Conjugation
Emotive Conjugation
A construction from linguistics, psychology and rhetoric which demonstrates how our minds downplay the role of empathy in our formation of opinions of others. Typically demonstrated with three statements of increasing distance from oneself and their declining empathy, such as, "I am firm (positive empathy); you are obstinate (neutral empathy); they are dumb (negative empathy)."
Russell's Teapot
An analogy to illustrate that the philosophic burden of proof lies upon a person making unfalsifiable claims, rather than shifting the burden of disproof to others.
S Curve
Sigmoid Function · Logistic Curve
A mathematical curve shaped like the letter S — starting slow, accelerating through a rapid growth phase, then leveling off at a natural limit. It describes technology adoption, population growth, learning curves, and many other natural processes.
Salience
The property of being noticeable or important — i.e. the perceptual quality by which an observable thing stands out relative to its environment.
Salience Bias
The tendency to use highly visible or shocking traits to make a judgment or determination about a person or a situation.
Sambaza
In Western Kenya, it means "to spread", and refers to marketing slogans for mobile connectivity, as well as to refer to the way money slips away, drip by drip, as friends and family ask for favors.
Sampling Bias
A bias in which a sample is collected in such a way that some members of the intended population are less likely to be included than others, which results in a biased sample (a non-random sample of a population (or non-human factors) in which all individuals, or instances, were not equally likely to have been selected).
Satisfice
Satisfy' and 'suffice' — decision-making strategy where one searches through available alternatives until an acceptability threshold is met.
Saudade
A deep, bittersweet longing for something or someone absent or lost — not just missing them, but feeling the lingering presence of what is no longer there.
Savanna Preference
Preference for people to prefer savanna-like environments that are expansive, show scattered trees, water, and uniform grasses — based on the belief that early humans evolved in such environments that thus lends a genetic disposition towards favoring such environments even artificially (parks, golf courses, overlooks).
Saying is Believing Effect
SIB Effect
Communicating a socially tuned message to an audience can lead to a bias of identifying the tuned message as one's own thoughts.
Scaling Fallacy
The phenomena where people wrongly assume that something that works at one size will also work at another size.
Scarcity
The fundamental economic condition of limited resources in the face of unlimited wants. Scarcity forces trade-offs and drives the value of goods.
Scenario and Contingency Planning
Scenario Planning
A structured way for organizations to think about the future, typically by developing a small number of scenarios—stories about how the future might unfold and how this might affect an issue that confronts them, which include risks and opportunities.
Schrödinger's Cat
A thought experiment illustrating a conundrum in quantum mechanics as applied to everyday objects. The scenario presents a cat that may be simultaneously both alive and dead — as a result of being linked to a random subatomic event that may or may not occur.
Scope Creep
Mission Creep · Requirement Creep · Feature Creep · Kitchen Sink Syndrome
The tendency for the continuous growth, development, and addition of new features to a project's scope of features or requirements — particularly after the original requirements have been drafted and accepted.
Seagull Management
Management in which managers only interact with employees when a problem arises — as in "fly in, make a lot of noise, dump on everyone, do not solve the problem, fly out."
Second-Order Thinking
Second-Level Thinking
The process of estimating and considering the implications of impacts of a first-order effect (initial effects).
Selection Bias
Sampling Bias
The selection of individuals, groups or data for analysis in such a way that proper randomization is not achieved, thereby ensuring that the sample obtained is not representative of the population intended to be analyzed.
Selective Perception
The tendency to filter incoming information so that what aligns with existing beliefs is noticed and remembered, while what contradicts them is overlooked or quickly forgotten.
Self-Fulfilling Prophecy
A prediction that directly or indirectly causes itself to become true, by the very terms of the prophecy itself, due to positive feedback between belief and behavior.
Self-Handicapping
A cognitive strategy by which people avoid effort in the hopes of keeping potential failure from hurting self-esteem.
Self-Relevance Effect
A tendency for people to encode information differently depending on the level on which they are implicated in the information. When people are asked to remember information when it is related in some way to themselves, the recall rate can be improved.
Self-Replicating Programs
Quines
A non-empty computer program which takes no input and produces a copy of its own source code as its only output.
Self-sealing
A quality of conspiracy theories that makes them immune to disproof — any counter-evidence is absorbed by supporters as further proof of the conspiracy's depth and reach.
Self-Serving Bias
Self-Serving Attribution Bias
The tendency to credit personal successes to one's own abilities and efforts while blaming failures on external circumstances — a pattern that protects and enhances self-esteem.
Self-Similarity
In mathematics, the characteristic of something being exactly or approximately similar to a part of itself (i.e. the whole has the same shape as one or more of the parts). Many objects in the real world, such as coastlines, are statistically self-similar, as parts of them show the same statistical properties at many scales.
Selfish Herd Theory
The theory that individuals within a population attempt to reduce their predation risk by putting other conspecifics between themselves and predators.
Semmelweis Reflex
Semmelweis Effect
A metaphor for the reflex-like tendency to reject new evidence or new knowledge because it contradicts established norms, beliefs or paradigms.
Sensitivity Analysis
An analysis of how a system changes by some adjustment to inputs; one changes the model and observe the behavior. Specific to a quantitative model it's, determining how the independent variable values will impact a dependent variable given a set of assumptions.
Separation of Concerns
Software engineering principle that emphasizes the importance of dividing a system or application into distinct and modular components, with each component addressing a specific concern or aspect of the system.
Serial Position Effect
Recency Effect · Primacy Effect
The observation that we recall the first and last items in a series best, and the middle items worst.
Shaggy Dog Story
Shaggy Dog Yarn
A long-winded anecdote characterized by extensive narration, of typically irrelevant incidents, and terminated by an anticlimax or a pointless punchline.
Shared Information Bias
Collective Information Sampling Bias
The tendency for group members to spend more time and energy discussing information that all members are already familiar with (i.e., shared information), and less time and energy discussing information that only some members are aware of (i.e., unshared information).
Sheepskin Effect
The hypothesis that the awarding of an educational degree would yield a higher income than the same amount of studying without possession of a certificate.
Shibboleth
Any custom or tradition, particularly a speech pattern, that distinguishes one group of people (an ingroup) from others (outgroups).
Shikantaza
Just Sitting · Silent Illumination
A Zen Buddhist practice of "just sitting" — sitting without technique, goal, or object of concentration. Not meditation in the usual sense, but a complete presence without striving.
Shinrin-yoku
Forest Bathing
A Japanese practice of therapeutic relaxation through immersion in forest environments, literally meaning "forest bathing" or "taking in the forest atmosphere."
Ship of Theseus
Theseus's Paradox
A thought experiment that asks whether an object that has had every one of its parts gradually replaced is still fundamentally the same object.
Shirky Principle
The notion that institutions will try to preserve the problem to which they are the solution.
Short-Termism
Prioritizing immediate results at the expense of long-term health and sustainability. Common in business, politics, and personal decision-making alike.
Shotgun Surgery
A code smell where a single change requires making many small edits scattered across multiple files or modules. A sign of poor separation of concerns.
Signal-to-Noise Ratio
A measure used in science and engineering that compares the level of a desired signal to the level of background noise.
Signaling Theory
A body of theoretical work examining communication between individuals, where the central question is when organisms with conflicting interests, such as in sexual selection, should be expected to provide honest signals (no presumption being made of conscious intention) rather than cheating.
Silver Bullet
Magic Bullet · Panacea
A simple, seemingly magical solution to a difficult problem. The term is often invoked skeptically to argue that complex problems rarely have easy fixes.
Simon Effect
The finding that reaction times are usually faster, and reactions are usually more accurate, when the stimulus occurs in the same relative location as the response, even if the stimulus location is irrelevant to the task.
Simpson's Paradox
Low Birth-Weight Paradox
A problem in statistics where trends appear in different groups of data but disappear (or even reverse) when these groups are combined.
Simulated Annealing
A probabilistic technique for approximating the global optimum of a given function. It is often used when the search space is discrete (e.g., all tours that visit a given set of cities).
Sine Qua Non
Conditio Sine Qua Non
An indispensable condition, action, or ingredient — something so essential that nothing can proceed without it.
Single Responsibility Principle
Software design principle that states that a class or module should have only one reason to change, and should be responsible for only one aspect or feature of the system it represents.
Sisu
A Finnish concept described as stoic determination, tenacity of purpose, grit, bravery, resilience, and hardiness.
Sisyphean Task
A laborious, seemingly endless effort that ultimately leads nowhere — named after the mythological king condemned to roll a boulder uphill for eternity.
Sleeper Effect
The phenomenon where a message becomes more persuasive over time, even if it originally came with a reason to doubt it. We forget the source but remember the claim.
Slippery Slope
Thin End of the Wedge · Domino Fallacy
Asserting that if we allow A to happen, then Z will eventually happen too, therefore A should not happen.
Slothful Induction
The fallacy of denying the logical conclusion of an inductive argument, dismissing an effect as "just a coincidence" when it is very likely not.
Smoke and Mirrors
Demonstrating features or characteristics in a disingenuously glossy or finished state as if they were already implemented.
Snake Oil
A term used to describe deceptive marketing, or a placebo medication that is advertised as a 'cure-all' product (sold by a 'Snake Oil Salesman') but in fact is either completely inert, or even harmful (not least of which due to the price paid to the unfortunate purchaser.
Snap-to-Grid
Grid Snapping
Typically applied in digital graphic design, snap-to-grid is a function used to guide design work, nudging and constraining inputs to a fixed grid.
Sociability Bias of Language
The phenomenon in most languages of disproportionately higher representation of words related to social and interpersonal interactions, as compared to words related to physical or mental aspects of behavior.
Social Comparison Bias
Having feelings of dislike and competitiveness with someone that is seen physically, or mentally better than oneself.
Social Desirability Bias
A type of response bias that demonstrates the tendency of survey respondents to answer questions in a manner that will be viewed favorably by others.
Social Proof
Informational Social Influence
A psychological phenomenon where people copy the actions of others in an attempt to reflect correct behavior in a given situation.
Software is Eating the World
The idea that software companies are disrupting and transforming entire industries beyond traditional tech, reshaping the broader economy and culture.
Solutionism
The belief that every problem has a clean, often technological fix. Solutionism underestimates complexity and the possibility that some problems must be managed, not solved.
Sophie's Choice
A dilemma in which a person must choose between two equally terrible options, where any choice results in an unbearable loss.
Source Confusion
Misattribution of Memory
The cognitive phenomenon of remembering information correctly but being wrong about the source of that information.
Spacing Effect
The observation that learning is greater when studying is spread out over time, as opposed to studying the same amount of time in a single session.
Spandrel
A trait or feature that arises as a byproduct of some other process or design rather than being directly selected or intended — like the triangular spaces above an arch that exist only because of the arch's shape.
Special Pleading
A proponent of a position attempts to cite something as an exemption to a generally accepted rule or principle without justifying the exemption.
Speculation Vs. Investing
Speculating typically refers to high-risk trades that are almost akin to gambling, whereas investments are based on fundamentals and analysis.
Sphere of Influence
A spatial region or conceptual division where a state or organization has a level of cultural, economic, military, or political exclusivity, accommodating to the interests of powers outside the borders of the state that controls it.
Spontaneous Order
Self-Organization
The emergence of organized patterns and structures without any central planner or authority. Markets, languages, and social norms all arise this way.
Spotlight Effect
The phenomenon in which people tend to believe they are being noticed or are the center of attention more than they really are.
Stakeholder Theory
A theory of organizational management and ethics that addresses morals and values in decision-making, particularly at the management level, and address the principle of who or what really counts.
Status Quo Bias
The preference for things to stay as they are, even when change would be beneficial. People tend to perceive any deviation from the current state as a loss.
Stigler's Law of Eponymy
The notion that no scientific discovery is named after its original discoverer. Examples include Hubble's law (derived by Georges Lemaître two years before Edwin Hubble), the Pythagorean theorem (known to Babylonian mathematicians before Pythagoras), and Halley's comet (observed by astronomers since at least 240 BC).
Stochastic
A process or system that is inherently random or involves unpredictability.
Stochastic Volatility Models
Models where the variance of a stochastic process is itself randomly distributed — used in the field of mathematical finance to evaluate derivative securities, such as options.
Stock–Sanford Corollary
A humorous corollary to Parkinson's Law: "If you wait until the last minute, it only takes a minute to do." A tongue-in-cheek defense of procrastination.
Stockholm Syndrome
A condition that causes hostages to develop a psychological alliance with their captors as a survival strategy during captivity.
Stone Soup
Axe Soup · Button Soup · Nail Soup
A folk story in which hungry strangers convince the people of a town to each share a small amount of their food in order to make a meal that everyone enjoys (and whereby the inedible stone can be removed when the neighboring ingredients are sufficient to make an actual soup), and exists as a moral regarding the value of sharing.
Storytelling
The social and cultural activity of sharing stories, sometimes with improvisation, theatrics, or embellishment. Every culture has its own stories or narratives, which are shared as a means of entertainment, education, cultural preservation or instilling moral values.
Stovepipes Vs. Silos
Organizational structures where stovepipes and silos are isolated or semi-isolated teams where communications take place up and down the hierarchy, as opposed to directly with other teams across the organization.
Strange Loop
A cyclic structure that goes through several levels in a hierarchical system, and arises when, by moving only upwards or downwards through the system, one finds oneself back where one started.
Strategy Tax
The "tax" incurred as a result of products developed inside a company that have to accept constraints which go against competitiveness, or might displease users — in order to further the cause of another product.
Strategy Vs. Tactics
Strategy is a set of choices used to achieve an overall objective whereas tactics are the specific actions used when applying those strategic choices.
Straw Man
Straw Man Fallacy
Giving the impression of refuting an opponent's argument, while actually refuting an argument that was not advanced by that opponent.
Streetlight Effect
Drunkard's Search
The tendency to search for answers only where it's easiest to look, rather than where they're most likely to be found. Named after the joke about a man looking for lost keys under a streetlight because "that's where the light is."
Streisand Effect
The phenomenon where an attempt to hide, remove, or censor a piece of content has the unintended consequence of drawing more attention to that content.
Stroop Effect
A demonstration of interference in the reaction time of a task, particularly the delayed reaction times when the color of the word doesn't match the name of the word.
Sturgeon's Law
Sturgeon's Revelation
The observation that "ninety percent of everything is crap." Named after sci-fi author Theodore Sturgeon, it's a reminder to judge any field by its best work, not its worst.
Sua Sponte
Often in law, describes an act of authority taken without formal prompting from another party.
Subadditivity Effect
The tendency to judge the probability of an overall event as less than the sum of its component parts — leading to probability estimates that add up to more than 100%.
Subjective Validation
Personal Validation Effect
A cognitive bias by which a person will consider a statement or another piece of information to be correct if it has any personal meaning or significance to them.
Subway Uncertainty vs Coconut Uncertainty
A framework for two kinds of risk: subway uncertainty covers predictable, quantifiable variability (your commute might be late, but within bounds), while coconut uncertainty covers rare, unforeseeable events that defy statistical modeling.
Suffix Effect
A cognitive bias where when trying to hear a list of items to be remembered, which is then followed by an irrelevant item or list (the suffix), the initial list is more challenging to recall.
Sunk Cost Fallacy
The economic fallacy where a cost that has already been incurred and cannot be recovered (sunk cost) is tempted to be made nonetheless despite that it misallocates resources by depending on information that is irrelevant to the decision being made.
Superstimulus
Supernormal Stimuli
An exaggerated version of a stimulus to which there is an existing response tendency, or any stimulus that elicits a response more strongly than the stimulus for which it evolved.
Supply and Demand
A classic economic model of price determination in a market. In a competitive market, the unit price for a particular good or other traded item such as labor or financial assets, will vary until it settles at a point where the quantity demanded will equal the quantity supplied, resulting in an economic equilibrium for price and quantity transacted.
Suppressed Correlative
Fallacy of Lost Contrast · Suppressed Relative
The fallacy of redefining a correlative so that one alternative is made impossible (all things are either "X" or "Y").
Surrogate Activity
An activity directed toward an artificial goal that a person sets up merely to have something to work toward, substituting for the pursuit of genuinely necessary or meaningful objectives.
Surrogation
Phenomenon in which the measure of an item of interest evolves to replace the item itself. An often-used example if of a manager beginning to believe that a customer satisfaction survey score is actually customer satisfaction.
Survivorship Bias
A focus on the examples that survive some process while accidentally overlooking those that did not survive — because they are no longer visible.
Swan Song
A metaphorical phrase for a final gesture, effort, or performance given just before death or retirement.
Sword of Damocles
A parable from the Greek Classical era of man who is offered to sit in on the King's throne for a, with a sword above him held only by a single hair, an allusion to the imminent and ever-present peril faced by those in positions of power.
Symbol Grounding Problem
The problem of how words (symbols) get their meanings, and hence to the problem of what meaning itself really is.
Synecdoche
A figure of speech in which a term for a part of something refers to the whole of something or vice versa, such as "suits" referring to businessmen.
System Justification
A theory within social psychology where people have underlying needs, which vary from individual to individual, that can be satisfied by the defense and justification of the status quo, even when the system may be disadvantageous to certain people.
Systematic Bias
Systematic Error
The inherent tendency of a process to support particular outcomes — generally referring to human systems such as institutions, but also the bias in non-human systems (such as measurement instruments or mathematical models) that leads to systematic error in measurements or estimates.
Systems Thinking
An approach to analysis that focuses on how a system's parts interrelate and work together over time, rather than reducing them to isolated components.
Tabula Rasa
The idea that individuals are born without built-in mental content and that therefore all knowledge comes from experience or perception.
Tachypsychia
A neurological condition that alters the perception of time, usually induced by physical exertion, drug use, or a traumatic event. For someone affected by tachypsychia, time perceived by the individual either lengthens, making events appear to slow down, or contracts, objects appearing as moving in a speeding blur.
Tail Distributions
Set of probability distributions that display particular characteristics, owing to their statistical makeup, such as a or 'fat-tailed' distribution, meaning they decay like a power law, or a 'normal' tail which follows the normal distribution.
Tamagotchi Effect
The tendency to form emotional attachments to machines, robots, or software — caring for digital things as if they were alive.
Technical Debt
Tech Debt · Code Debt · Design Debt
In computer programming, the extra development work (debt) that arises when code that is easy to implement in the short run is used, instead of applying the best overall solution.
Technology Adoption Lifecycle
Diffusion of Innovations · Rogers' Curve
The adoption or acceptance of a new product or innovation, according to the demographic and psychological characteristics of defined adopter groups. The first group are called ‘innovators', followed by ‘early adopters', 'early majority' and 'late majority', and finally ‘laggards'.
Telescoping Bias
Telescoping Effect
The time displacement of an event where people perceive recent events as being more remote than they are (backward telescoping) and distant events as being more recent than they are (forward telescoping).
Tester-Driven Development
A (usually unintentional) software practice where new requirements emerge through bug reports rather than upfront planning. The testers end up defining the product.
Testing Effect
Practice Testing
Long-term memory is improved when some of the learning period is devoted to retrieving the information.
Tetris Effect
When people devote so much time and attention to an activity that it begins to pattern their thoughts, mental images, and dreams.
Texas Sharpshooter Fallacy
Cherry-picking data clusters to suit an argument while ignoring the data that doesn't fit. Like painting a target around bullet holes and calling it marksmanship.
The Singularity
Technological Singularity
The idea that the invention of artificial intelligence will trigger runaway technological developments, that compounds on itself, which would result in unpredictable changes to human civilization.
Thinking Fast Vs. Thinking Slow
System 1 Vs. System 2 Thinking
The notion that there is a dichotomy between two "modes" of thought: ‘System 1' representing the fast, instinctive and emotional, where ‘System 2' is slower, more deliberative, and more logical.
Third Rail
A metaphor for an issue that is controversial to the point of being "untouchable" that to broach the subject will cause damage. The metaphor comes from the high-voltage third rail in some electric railway systems.
Third Story
The narrative or testimony of an impartial observer or a mediator would tell — a version of events both sides can agree on.
Third-Person Effect
The notion that people perceive that mass media messages have a greater effect on others than on themselves.
Thought Experiment
Considers some hypothesis, theory, or principle for the purpose of thinking through its consequences, often because to run the \*actual\* experiment is unfeasible, expensive, or dangerous.
Thought-Terminating Cliché
A commonly used phrase, sometimes passing as folk wisdom, used to quell cognitive dissonance, conceal lack of forethought, move on to other topics, etc. but in any case, to end the debate with a cliché rather than a point.
Threat Detection
In computer security, a threat is a possible danger that might exploit a vulnerability to breach security and therefore cause possible harm.
Thucydides Trap
The theory that when an established power is threatened by an emerging power, there is a significant likelihood of war between the two powers.
Tiffany Problem
An anachronism of perception where historically accurate facts, names, or details are rejected by modern audiences as unrealistic because they clash with contemporary associations.
Tikkun Olam
A concept in Judaism, typically interpreted as an aspiration to behave and act constructively and beneficially.
Time-Saving Bias
People's tendency to misestimate the time that could be saved (or lost) when increasing (or decreasing) speed. In general, people underestimate the time that could be saved when increasing from a relatively low speed (e.g., 25 mph or 40 km/h) and overestimate the time that could be saved when increasing from a relatively high speed (e.g., 55 mph or 90 km/h).
Tinkerbell Effect
The idea that the more you believe in something, the more it becomes a reality (and when you stop believing in something, it ceases to exist).
Tip of the Tongue Phenomenon
The phenomenon of not being able to retrieve a word from memory, combined with the sense of being on the cusp of being able to retrieve it.
Torschlusspanik
Gate-Closing Panic
German compound word translated as "gate-close-panic", describing a fear that time is running out to do major life things.
Trade-Off
A situation that involves losing one quality or aspect of something in return for gaining another quality or aspect.
Tragedy of the Commons
A situation within a shared-resource system where individual users acting independently according to their own self-interest behave contrary to the common good of all users by depleting that resource through their collective action.
Trait Ascription Bias
The tendency for people to view themselves as relatively variable in terms of personality, behavior and mood while viewing others as much more predictable in their personal traits across different situations.
Trapped Key Interlocking
A safety system that uses physical locks and keys to enforce a fixed sequence of operations on industrial equipment, ensuring each step is completed before the next can begin.
TRIZ
A problem-solving methodology that emphasizes the use of inventive principles and patterns to find creative solutions to technical problems.
Trojan Horse
A deceptive strategy that disguises a threat as a gift, causing the target to willingly let danger inside their defenses. Named after the legendary Greek siege tactic.
Trolley Problem
Trolley Dilemma
A thought experiment asking whether it is right to divert a runaway trolley onto a track where it will kill one person in order to save five — probing the tension between action and inaction in moral reasoning.
Truthlikeness
Verisimilitude
A philosophical concept that distinguishes between the relative and apparent (or seemingly so) truth and falsity of assertions and hypotheses.
Tsukumogami
Household objects — tools, utensils, instruments — believed to gain a spirit or consciousness after reaching great age, often becoming mischievous or vengeful once animated.
Tsundoku
The habit of acquiring books and letting them pile up unread. Not quite hoarding — more like optimistic collecting with good intentions.
Turboencabulator
A fictional machine described in dense, authoritative-sounding nonsense, used as a long-running engineering in-joke to parody impenetrable technical jargon.
Turing Test
A test of a machine's ability to exhibit intelligent behavior equivalent to, or indistinguishable from, that of a human.
Turtles All the Way Down
Infinite Regress · Unmoved Mover
An expression of the problem of needing something to explain something to explain something, etc., where the expression alludes to the mythological idea of a World Turtle that supports the earth on its back, and then the question being asked of what supports \*that\* turtle.
Two-Factor Theory of Emotion
The notion that emotion is based on two factors: physiological arousal and cognitive label, such that when an emotion is felt, a physiological arousal occurs, and the person uses the immediate environment to search for emotional cues to label the physiological arousal.
Two-Front War
A military situation where forces must fight on two geographically separate fronts simultaneously, splitting resources and attention — a strategist's nightmare.
Type I and Type II Errors
False Positives Vs. False Negatives
In statistical hypothesis testing, a Type I Error is the rejection of a true null hypothesis (also known as a "false positive" finding), while a Type II Error is failing to reject a false null hypothesis (also known as a "false negative" finding).
Typecasting
Pigeonholing
The tendency to 'lock' individuals into narrowly defined, safe, predictable roles based on their past performance rather than their potential in new and/or different roles.
Tyranny of Small Decisions
A situation where a series of small, individually rational decisions can negatively change the context of subsequent choices, even to the point where desired alternatives are irreversibly destroyed.
Ubuntu
A Southern African philosophy meaning "I am because we are" — the belief that our humanity is bound up in the humanity of others.
Ultimate Attribution Error
A group-level attribution error where one explains an outgroups' negative behavior as flaws in their personality, and positive behavior as a result of chance or circumstance, where conversely they explain an \*ingroups'\* negative behavior as a result of chance or circumstance, and positive behavior as strengths in their personality.
Ulysses Pact
Ulysses Contract
A commitment you make in advance to bind your future self — like Odysseus tying himself to the mast so he couldn't yield to the Sirens' song.
Umwelt
An organism's subjective model of the world, shaped by the capabilities of its particular sensory organs and perceptual systems. Though organisms may share the same physical environment, each inhabits a distinct perceptual reality.
Uncanny Valley
The increasing unease one experience as an entity approaches realistic humanoid characteristics or appearance, where the more realist (but still subtly not human) the entity appears, the greater unease or cold feelings are felt, where if the entity is decidedly not humanoid then we experience little unease.
Uncertainty Principle
Heisenberg Uncertainty Principle
In physics, a fundamental limit to the precision with which certain pairs of physical properties of a particle (e.g. electron or quark), such as position and momentum, can be known.
Unintended Consequences
Law of Unintended Consequences
The things that happen as a result of some action, which were not necessarily anticipated — which could possibly be an unexpected benefit, an unexpected drawback, or even a backfire against the original action.
Unit Bias
The tendency to believe that a single unit of something — one serving, one portion, one item — is the appropriate amount, regardless of its actual size. A bigger plate leads to a bigger meal.
Ur
A prefix denoting the first, earliest, or most archetypal form of something.
Urawaza
Japanese term that refers to a clever or unconventional solution or hack that solves a problem in a simple and efficient way, often using everyday items or resources.
Vaporware
A product, typically computer hardware or software, that is announced to the general public but is never actually manufactured nor officially cancelled.
Veblen Effect
Veblen Good
The counterintuitive phenomenon where demand for a luxury good rises as its price increases — because the high price itself signals status, making the item more desirable.
Veil of Ignorance
A thought experiment where you design a society's rules without knowing what position you'll occupy in it. If you don't know whether you'll be rich or poor, you tend to design fairer systems.
Vendor Lock-In
When a system becomes so dependent on a specific vendor's products that switching away is prohibitively expensive or difficult. Convenience now, captivity later.
Verbal Overshadowing
The phenomenon where giving a verbal description of a face (or other complex stimuli) impairs recognition of that face or stimuli.
Verbatim Effect
The observation that the "gist" of what someone has said is better remembered than the verbatim wording.
Vergangenheitsbewältigung
A public debate within a country on a problematic period of its recent history. Most often associated with World War II and the Holocaust.
Verschlimmbesserung
German term that combines "verschlimmern" (to make worse) and "verbesserung" (improvement). It describes a situation where an attempted improvement actually makes things worse. This term is often used to refer to well-intentioned changes that backfire, resulting in more problems than benefits.
Vimes Boot Theory
Sam Vimes 'Boots' Theory of Socioeconomic Injustice
Concept introduced by British author Terry Pratchett in his Discworld series that the poor often end up spending more money on necessities like boots in the long run because they can't afford high-quality items initially (quality boots that cost fifty dollars but wouldn't need replacing versus affordable boots for ten dollars that would need replacing often.)
Violent Agreement
When two parties believe they're arguing but are actually saying the same thing in different words. The conflict is illusory — the substance aligns.
Viparinama-dukkha
The Buddhist concept of "the suffering of change" — the unease that comes from losing what's familiar, even when the change is positive. A new city, a child leaving home, a shifted routine — impermanence touches everything.
Vitality Curve
Stack Ranking · Forced Ranking · Rank and Yank
A performance management practice that calls for individuals to be ranked or rated against their coworkers.
Wabi-Sabi
The Japanese concept of a worldview centered on the acceptance of transience and imperfection.
Wagon-Wheel Effect
Stroboscopic Effect · Temporal Aliasing
An optical illusion where a spinning wheel appears to slow down, stop, or reverse direction — caused by the frame rate of perception or recording not matching the rotation speed.
Wayfinding
The design term describing how one orients themselves and navigates within a space, which could refer to compasses and maps as well as graphic design, tactile elements, and architecture.
Weakest Link
The term given to a component in a system that is most likely to fail, regardless of the strength of adjacent components.
Weber-Fechner Law
Steven's Power Law
A proposed relationship between the magnitude of a physical stimulus and the intensity or strength that people feel, suggesting the relationship between stimulus and perception is logarithmic.
Well-Traveled Road Effect
Experience Curve Effects
Cognitive bias where one underestimates the duration in traveling an often-used route, and overestimates the duration taken in traveling less familiar ones.
Whataboutism
Whataboutery · Tu Quoque · Appeal to Hypocrisy
The argument states that a certain position is false or wrong or should be disregarded because its proponent fails to act consistently in accordance with that position.
Why Wasn't I Consulted (WWIC)
Phrase used to describe the frustration or resentment that individuals may feel when they are not included in decision-making processes that directly affect them or their work.
Wicked Problems
A problem that resists resolution due to incomplete, contradictory, and shifting requirements, where solving one aspect may reveal or create other problems.
Wild Card
In card games, a card that can substitute for any other card as designated by the holder. More broadly, a flexible stand-in or unpredictable element that can represent various possibilities.
Will Rogers Effect
The consequence of moving an element from one set to another set which raises the average values of both sets.
Win-Win
A conflict-resolution approach that seeks an outcome where all parties benefit, rather than one side winning at the other's expense.
Winner's Curse
When the winner of an auction overpays the expected value of the auction item in order to win the auction outright, leaving the winner, ironically, worse off.
Winning a Battle but Losing the War
Pyrrhic Victory
A strategy that wins a lesser objective but overlooks and loses the true intended objective.
Winning Hearts and Minds
A strategy in which one side seeks to prevail not by the use of superior force, but by making emotional or intellectual appeals to sway supporters of the other side.
Women-Are-Wonderful Effect
The phenomenon found in psychological and sociological research which suggests that people associate more positive attributes with women compared to men.
Word Frequency Effect
A psychological phenomenon where recognition times are faster for words seen more frequently than for words seen less frequently.
Word Superiority Effect
The phenomenon that people have better recognition of letters presented within words as compared to isolated letters and to letters presented within nonword (orthographically illegal, unpronounceable letter array) strings.
Work-to-Rule
Labor strategy in which employees strictly follow their job descriptions and work contracts, refusing to work overtime or perform any tasks that are not explicitly outlined in their agreements, often used as a form of protest or negotiation.
Wrong Direction
Reverse Causation
Mistaking the effect for the cause — assuming that because two things correlate, the direction of causation is the opposite of what it actually is.
Yak Shaving
The process of performing a series of tasks (often nested inside completing other tasks, like side quests) to accomplish a goal, each of which seems necessary in context but becomes less and less linked to the original goal.
Yerkes-Dodson Law
A principle in psychology holding that performance improves with rising arousal up to a point, after which further arousal causes performance to decline — forming an inverted-U curve whose peak shifts depending on task difficulty.
Zeigarnik Effect
The ability of incomplete tasks to dominate attention, even after one has committed leave them unresolved for the time being.
Zeitgeist
The concept of an invisible agent or force dominating the characteristics of a given epoch in world history.
Zero-Risk Bias
A tendency to prefer the complete elimination of a risk even when alternative options produce a greater reduction in risk (overall). For example, war against terrorism as opposed to reducing the risk of traffic accidents or gun violence.
Zero-Sum Vs. Non-Zero-Sum Thinking
Zero-Sum Bias
Zero-sum thinking assumes every gain comes at someone else's expense. Non-zero-sum thinking recognizes that outcomes can be win-win (or lose-lose) — the pie isn't always fixed.
Zipf's Law
The observation that given a large sample of words used, the frequency of any word is inversely proportional to its rank in the frequency table. Therefore, the most frequent word will occur about twice as often as the second most frequent word, three times as often as the third most frequent word, etc.
Zone of Proximal Development
The gap between what a learner can do independently and what they can achieve with guidance. Real learning happens in this stretch zone.
Zugzwang
A situation found in chess and other games wherein one player is put at a disadvantage because they must make a move when they would prefer to pass and not move.