Work & Organizations
Attribution Theory
The broad process by which individuals explain the causes of behavior and events.
Bad Product Fallacy
A product development fallacy where personal use cases and opinions are conflated with predictions of a product’s future success.
Barriers to Entry
A cost that must be incurred by a new entrant into a market that incumbents don't or haven't had to incur.
Best Alternative to a Negotiated Agreement (BATNA)
The best expected outcome for a party when/if negotiations fail. Must be considered by all parties during negotiations as a baseline.
Bikeshedding
Bike-Shed Effect · Parkinson's Law of Triviality
The tendency to give disproportionate weight to trivial issues of a larger or more complex project. In other words, prioritizing something easy to grasp or and/or is debatable.
Bus Factor
Lottery Factor
Aa measurement of the risk resulting from information and capabilities being lost or not being shared among team members. From the phrase, "in case they get hit by a bus."
Busy Waiting
Hurry Up and Wait
Wasting time and resources or consuming processing units while waiting for something to happen.
Cascading Failure
A process in a system of interconnected parts in which the failure of one or few parts can trigger the failure of other parts and so on. Such a failure may happen in many types of systems, including power transmission, computer networking, finance, human body systems, and transportation systems.
Cash Cow
A profitable legacy product that often leads to complacency about new products.
Conway's Law
The Mirroring Hypothesis · Isomorphism
Conway's Law states that organizations design systems that mirror their own communication structures. In other words, the way teams are organized and talk to each other will inevitably shape the architecture of whatever they build.
Creative Destruction
A term for the process of an industrial cycle that revolutionizes the economic structure with periodic extinction of industries as new industries emerge to meet societal needs.
Curly's Law
Do one thing — and the rest doesn't matter.
Death March
A project whose staff, while expecting it to fail, are compelled to continue, often with much overwork, where leadership are often in denial.
Deep Work
The ability to focus without distraction on a cognitively demanding task, allowing one to quickly master complicated information and produce better results in less time.
Disposition Effect
An anomaly discovered in behavioral finance, where investors sell assets that have increased in value, while keeping assets that have dropped in value.
Exit Strategy
A strategic means of leaving one's current situation, either after a predetermined objective has been achieved, or as a strategy to mitigate failure.
Exponential Backoff
An algorithm that uses feedback to multiplicatively decrease the rate of some process, in order to gradually find an acceptable rate.
Field of Dreams Fallacy
The notion that, "if you build it, they will come" where all that's needed to do is to simply produce a product and the market will beat a path to one's door, without considering the economic, political, cultural, and entrepreneurial effort and luck at play.
Foot-in-the-Door Technique
A tactic that aims at getting a party to agree to a large request by having them agree to a modest request first, and then building upon that small agreement to larger agreements justified by that initial trust.
Gate's Law
The adage from Bill Gates that, "Most people overestimate what they can do in one year and underestimate what they can do in ten years."
Gold Plating
Continuing to work on a task or project well past the point at which extra effort is not adding value.
Headwinds Tailwinds Asymmetry
The tendency for benefits and resources to be simply enjoyed and ignored (headwinds), whereas, unequally, barriers and hindrances command attention as something to overcome (tailwinds).
Hedgehogs Vs. Foxes
A parable of two differing cognitive style — hedgehogs are specialized and drill deeply into a given area where foxes are generalists and prioritize invented solutions.
Hiding Hand Principle
The idea that when a person decides to take on a project, the ignorance of future obstacles allows the person to rationally choose to undertake the project, and once it is underway the person will creatively overcome the obstacles because it is too late to abandon the project.
Hofstadter's Law
The axiom that "it always takes longer than you expect, even when you take into account Hofstadter's Law."
Human-Centered Design
User-Centered Design · Usability
A framework of processes (not restricted to interfaces or technologies) in which usability goals, user characteristics, environment, tasks and workflow of a product, service, and process are given attention at each stage of the design process — where the focus is on user experience and outcomes as opposed to feature specifications alone.
Inemuri
The Japanese concept of taking power naps at work, on the subway, and in other public places, where the practice is seen not as a sign of laziness, but of diligence — that one is working themselves to exhaustion.
Invented Here
The tendency towards dismissing any innovation or less-than-trivial solution originating from inside an organization — typically because of lack of confidence in the staff.
Iteration
The repetition of a process in order to generate a sequence of outcomes — the outcome of each iteration is then the starting point of the next iteration.
Joy's Law
An aphorism that "no matter who you are, most of the smartest people work for someone else."
Kaizen
Japanese term that refers to the practice of continuous improvement and incremental change, emphasizing the importance of small and frequent adjustments to increase efficiency, productivity, and quality.
Kanban
A method to manage and improve work across systems, where work tasks are typically visualized to give participants a view of progress and process. This approach aims to manage work by balancing demands with available capacity.
Kanter's Law
"In the middle, everything looks like a failure."
KISS
A project management adage for 'Keep It Simple Stupid.'
Loss-Leader
A pricing strategy where a product is sold at a price below its market cost to stimulate other sales of more profitable goods or services.
Makers Vs. Manager's Schedule
Two divergent scheduling ideologies — the maker's schedule is one that allows for deep, uninterrupted, creative work, whereas the manager's schedule accounts for meetings, immediate tasks, and changing priorities.
Management by Objectives
Management by numbers with a focus on quantitative management criteria.
Micromanagement
A style of management characterized by excessive observation, supervision, or other hands-on involvement from management.
Moonshot
An ambitious, exploratory and ground-breaking project undertaken without any expectation of near-term profitability or benefit and also, perhaps, without a full investigation of potential risks and benefits.
Murphy's Law
The adage that, "Anything that can go wrong, will go wrong."
Mushroom Management
Pseudo Analysis · Blind Development
A management concept where workers are not given insight to the processes, priorities, or even the purpose of the company, and are simply given tasks to accomplish without context. The term itself alludes to mushroom cultivation of "being kept in the dark and fed bullshit."
Operant Conditioning
Instrumental Conditioning
A learning process through which the strength of a behavior is modified by reinforcement or punishment.
Organizational Debt
The interest companies pay when their structure, policies, and culture stay fixed as the world changes — i.e. the accumulation of non-investment towards long-term planning.
Ostrich Effect
In behavioral finance, the attempt made by investors to avoid negative financial information.
Parachute Paradigm
Situation where a common belief or practice is not properly scrutinized or tested because it is widely accepted and assumed to be effective, often leading to ineffective or even harmful outcomes.
Parkinson's Law
The axiom that work expands so as to fill the time available for its completion.
Planning Fallacy
A phenomenon in which predictions about how much time will be needed to complete a future task display an optimism bias and underestimate the time needed.
Poison Pill
In business, a type of defensive tactic used by a corporation's board of directors against a takeover. Typically, such a plan gives shareholders the right to buy more shares at a discount if one shareholder buys a certain percentage or more of the company's shares.
Poka-Yoke
Mistake-Proofing · Inadvertent Error Prevention
A Japanese term to mean a mechanism in a process that helps an equipment operator avoid (yokeru) mistakes (poka), thereby eliminating product defects by preventing, correcting, or drawing attention to human errors as they occur.
Pomodoro Technique
Time management technique that uses a timer to break work down to regular intervals, typically 25 minutes, separated by short breaks.
Porter's Five Forces Analysis
Framework for analyzing business competition, consisting of 'horizontal' competition: threat of substitutes, threat of rivals, and threat of new entrants; and 'vertical' competition: bargaining power of suppliers, and bargaining power of customers.
Positive Feedback
A process that occurs in a feedback loop in which the effects of a small disturbance on a system include an increase in the magnitude of the perturbation.
Possibility Space
The range of all possible outcomes in a given scenario, which helps to illuminate not only likely outcomes, but patterns in less common outcomes as well.
Pre-Mortem
Premortem
A managerial strategy in which a project team imagines that a project or organization has failed, and then works backward to determine what potentially could lead to the failure of the project or organization.
Priority Inversion
A scenario in scheduling in which a high priority task is indirectly preempted by a lower priority task effectively inverting the relative priorities of the two tasks.
Prototyping
An early sample, model, or release of a product built to test a concept or process or to act as a thing to be replicated or learned from.
Pyramid Scheme
Pyramid Scam
A business model that recruits members via a promise of payments or services for enrolling others into the same scheme (rather than supplying investments or sale of products or services). As recruiting multiplies, recruiting becomes quickly impossible, and most members are unable to profit — making them ultimately unsustainable (and often illegal).
Reinventing the Wheel
Failing to adopt an existing solution and instead adopting or building a custom solution which performs the same function. "Reinventing the Square Wheel" refers to to the same failure, only where the solution performs worse than the existing solution.
Scenario Planning
Scenario and Contingency Planning
A structured way for organizations to think about the future, typically by developing a small number of scenarios—stories about how the future might unfold and how this might affect an issue that confronts them, which include risks and opportunities.
Scope Creep
Mission Creep · Requirement Creep · Feature Creep · Kitchen Sink Syndrome
The tendency for the continuous growth, development, and addition of new features to a project's scope of features or requirements — particularly after the original requirements have been drafted and accepted.
Seagull Management
Management in which managers only interact with employees when a problem arises — as in "fly in, make a lot of noise, dump on everyone, do not solve the problem, fly out."
Second-Order Thinking
The process of estimating and considering the implications of impacts of a first-order effect (initial effects).
Shirky Principle
The notion that institutions will try to preserve the problem to which they are the solution.
Sisyphean Task
Refers to a task that is both laborious (perhaps endless) and ultimately futile.
Stock–Sanford Corollary
"If you wait until the last minute, it only takes a minute to do."
Stovepipes Vs. Silos
Organizational structures where stovepipes and silos are isolated or semi-isolated teams where communications take place up and down the hierarchy, as opposed to directly with other teams across the organization.
Strategy Tax
The "tax" incurred as a result of products developed inside a company that have to accept constraints which go against competitiveness, or might displease users — in order to further the cause of another product.
Technical Debt
In computer programming, the extra development work (debt) that arises when code that is easy to implement in the short run is used, instead of applying the best overall solution.
The principle of Last Responsible Moment
Decision-making principle that suggests that the best time to make a decision is when the maximum amount of information is available, but not so late that the decision cannot be made in time to meet its intended purpose.
Vendor Lock-In
Making a system excessively dependent on an externally-supplied component.
Vitality Curve
Stack Ranking · Forced Ranking · Rank and Yank
A performance management practice that calls for individuals to be ranked or rated against their coworkers.
Yak Shaving
The process of performing a series of tasks (often nested inside completing other tasks, like side quests) to accomplish a goal, each of which seems necessary in context but becomes less and less linked to the original goal.
Zeigarnik Effect
The ability of incomplete tasks to dominate attention, even after one has committed leave them unresolved for the time being.
Zero-Risk Bias
A tendency to prefer the complete elimination of a risk even when alternative options produce a greater reduction in risk (overall). For example, war against terrorism as opposed to reducing the risk of traffic accidents or gun violence.